So, with the completion of the background, we can get on to some animation, starting as always with the boring sprites: Walk cycles, idle animations, getting hit, getting thrown, etc, etc. The unremarkable stuff that all the enemies have. Luckily, Caramel doesn't have many of these, as she lacks a lot of behaviours the basic enemies have. Such as the ability to be thrown, lassoed, or sprint kicked.
Aruminoi
2019-11-10 00:05:38 +0000 UTCSquashedFlat
2019-11-08 22:59:26 +0000 UTCSquashedFlat
2019-11-08 22:59:20 +0000 UTCBob Hoskins
2019-11-08 18:46:19 +0000 UTCBob Hoskins
2019-11-08 13:42:54 +0000 UTCVictorious
2019-11-08 12:33:50 +0000 UTCSquashedFlat
2019-11-08 09:23:49 +0000 UTCVictorious
2019-11-08 05:45:53 +0000 UTCNick Davis
2019-11-08 04:21:16 +0000 UTCSquashedFlat
2019-11-08 04:19:48 +0000 UTCSquashedFlat
2019-11-08 04:19:18 +0000 UTCTrinity Fate
2019-11-08 02:19:38 +0000 UTCNick Davis
2019-11-08 01:18:37 +0000 UTC