Hello guys.
I've been working on Makoto's Rider Outfit.
I just finished the high poly model. It's the first time I make crevice-like things in an outfit. It was quite time consuming, there must be a faster way to do it without screwing up your topology and causing weird shading.
Tomorrow I start working on the low poly model, but for now, I've attached a 3321x4096 preview.
SupaRioAmateur
2017-06-22 08:40:07 +0000 UTCD-Tav
2017-06-22 02:13:48 +0000 UTC