Bottle Tease VR + update
Added 2024-07-13 01:28:48 +0000 UTCWell, my GPU didn't like it, but here's the VR version of the previous animation as requested by some.
This took longer than I thought due to the combination of the double frames and an issue this map file has making it rather chonke. Also a fun windows update restarting my PC during the render while I was away >:(
I've got some ideas for some close in detailed POV things again in the future, but in the meantime I've been testing out some minor things will little stickers and clips I might share if you guys wanna see em?
Comments
It depends on the scene. If it is a character POV where the character is moved, the camera would have to move too. Otherwise I'd keep the camera fixed, but that might mean the scene is not 1-on-1 usable for both a regular render and a VR render. I've never done this myself.
Wiebe Possum
2024-07-29 17:28:08 +0000 UTCThat's a good point, I will try to implement that in the future. The current wip I have the camera tilted up and down as the jaw/tongue opening and closing under it, do you think that still works?
Dr_Whooves
2024-07-25 22:35:12 +0000 UTCNice! Though for VR, I personally would prefer the camera to be fixed, and have a 180 degree render instead. That way the camera/head movements are not forced.
Wiebe Possum
2024-07-25 16:33:05 +0000 UTC