Internals question
Added 2024-05-09 10:38:45 +0000 UTCSo I plan to have some internal shots in a piece that is otherwise POV
And the only problem that comes to mind is the VR version.
The way I do these internals wouldn't really work for VR, so would you guys want me to include these scenes in a flatter video format between VR bits? Or maybe try removing the fisheye effect for those scenes to try and capture some depth still? Would be interested to hear your thoughts, (internals preview test attatched)
Comments
Ahh, So the only way to really solve that is separating the two but that just takes time that you don't really need to spend, unless you decide to use and image or an visual effect to make it less obvious
Grapp
2024-05-13 06:50:03 +0000 UTCI use Cycles But what I mean is to film the internals I use sort of a half throat/ half stomach and if you render that in VR, it will be fairly obvious
Dr_Whooves
2024-05-13 06:30:11 +0000 UTCi mean image stitching
Grapp
2024-05-13 06:09:55 +0000 UTClike an image wrap, do you use cycles or eevee
Grapp
2024-05-13 06:07:35 +0000 UTCIt's not so much clipping as it is the fact that looking up and down would let you see how the internal is being made, and kinda ruin the immersion
Dr_Whooves
2024-05-13 05:42:39 +0000 UTCah, well see what the Dr does
Grapp
2024-05-09 13:34:47 +0000 UTCSome people add flat panel on the side od vr vision but it might be hard to pull out
Suirodnemsa
2024-05-09 12:55:08 +0000 UTChow so? if the problem is clipping then reduce the size of the clip start under lens in camera data, thats if your using blender, because this solution tends to work for me when trying internals here is what it looks like, credits to white person for model https://mega.nz/file/dE0SlY6T#xzOURteoIdoNpPm3AoA9mGkRb7t8W5tkvmFx-mom1SU
Grapp
2024-05-09 12:21:27 +0000 UTCRender it in VR anyways and make us watch it
Spectral
2024-05-09 12:04:27 +0000 UTC