SakeTami
sneakykitty
sneakykitty

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Combat UI: Turn Orders

Hello everyone! Resident griffon here!

Today, I’m going to show you all a first look into Hereafter's combat system!

There are a lot of pieces here, so first let's just go over the turn order, and what sort of mechanics can be expected.

First the basics:

Derulio and his party when engaging enemies on the map will enter a sequential turn order that is determined on each individual’s speed stat, as well as any potential modifiers that happen to be present.

Sounds simple enough, right?

This basic framework is the core of the turn order mechanics that combat revolves around. So of course, there will be ways to manipulate it!

There will be many mechanics, thaumaturgy crafts, skills, and enemy abilities that will spice up the interactions of speed and gameplay to create many neat opportunities for players to show off Derulio and the gangs teamwork abilities!

Remember, no matter how much an NPC cheats with the turn order, they don’t have friends like you will!

Administrative friends that enact Crunch Time and demand the entire party get something done immediately, for example!

I can't wait to see just what you all will pull off!

We are getting closer and closer to getting out a playable combat demo for you all, and it's all coming together very beautifully! The whole team has been super hard at work getting these last pieces put together, and we hope you will enjoy it as much as we have enjoyed making it!

But that is all I have to show you for now! Sorry for the late post, finals week has had this griffon pulling out feathers nonstop! I thought there was an April 31st! I must be losing it...

Anyways! Thank you all for your continued support as always. If there are any questions, do not hesitate to ask in the Patreon or in our discord! I hope you all have an excellent rest of the week and a lovely transition of spring into the summer!

~ DongDiagram

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Combat UI: Turn Orders

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