Hi everyone!
This time I’d like to share the animation and the follow-up CGs from the last sneak peek. Also, I want to give you a heads-up: the release of v0.11 might be delayed. I’ll make an official announcement at least two days in advance if that happens. If you're curious about the reason, feel free to read on!
I’m not sure if you’ve noticed, but I personally feel that most of the new sprites, CGs, backgrounds, and animations are a lot better in quality compared to the early stages of the game. Because the improvements happened gradually, I honestly didn’t notice until I went back and looked—the early content is pretty rough in hindsight (lol). As a result, my standards have gotten higher, and I’ve become a lot more demanding with quality. Of course, there are still some issues I just can’t fix despite my efforts, so I hope you can understand.
大家好!這次想跟大家分享動畫,以及上一個 Sneak Peek 所提到場景的後續 CG。順便也要通知大家:v0.11 可能會延後更新,最晚會在預定更新日前兩天向大家正式公告。如果你對這次為什麼可能會延期感興趣,歡迎繼續往下看~
不曉得大家有沒有注意到,我自己其實感受蠻明顯的:最近新增的 sprites、CG、背景、動畫整體品質,應該都比遊戲初期來得好很多。因為是逐漸變好的,我沒回頭看真的沒發現,早期的一些畫面現在看起來真的有點慘... 也因此,對畫面品質的標準和要求越來越高,當然也有些瑕疵是我完全無法處理的,還請大家見諒。



Each chapter brings its own unexpected challenges when it comes to CG production, and this time the main one was lighting consistency. There were several CGs I actually liked but had to scrap due to lighting or proportion issues—especially the waist, which often ended up unnaturally long or thin. These problems took a lot of time to fix. I know it’s all just “reasons,” so I’m truly sorry if the update ends up being delayed and just let everyone know what I did and why it takes more time. Thank you again for your patience and support!
每一個章節在製作 CG 的過程中都會遇到預料之外的挑戰,這次最大難題就是「光影一致性」。有不少看起來還不錯的 CG,我都因為光影不合或角色比例(尤其是腰,常常詭異地細或長)被迫捨棄。我知道這些都只是「理由」,所以如果更新最終還是延遲了,我真的很抱歉,也只是想讓大家知道我做了什麼、為什麼會需要更多時間。再次感謝大家的耐心與支持!
Frank Huang
2025-07-28 14:48:26 +0000 UTCAJ
2025-07-24 12:52:56 +0000 UTCFrank Huang
2025-07-23 03:08:50 +0000 UTCjeffrey
2025-07-23 00:53:51 +0000 UTC