SakeTami
Pyyer
Pyyer

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[ARCHIVE] Singapore F1 2019/2022 Extension 1.1

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NOW INCLUDED IN THE SINGAPORE F1 CLASSICS PACK

https://www.patreon.com/posts/90957826

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This update includes:

Enjoy and have a nice week! See you for Suzuka! 😉

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[ARCHIVE] Singapore F1 2019/2022 Extension 1.1

Comments

Hey pyyer can you make a 2018 Singapore mod with the track layout or can you help me edit it myself cause I wanna make the turn on the second half match the 2018 track . thanks 👍

HANS

Hi Pyyer, my helicopter is stationary all of a sudden. What config ini affects this?

liquid_light

Brightness depends on multiple factors (CSP, Sol, Pure etc...), the easy way to adjust it is to modify the values in the ext-config-pyyer-singapore-lights.ini or to simply disable it. If you want to do so, just open the ext-config.ini in the layoutf_f1_2022/extension folder and edit these lines (from ACTIVE = 1 to ACTIVE = O): [INCLUDE: ext-config-pyyer-singapore-lights.ini] ACTIVE = 0

Pyyer

Hi, I love your work and would like to thank you first. After updating to Singapore F1 2022 1.1, I unfortunately have the problem that the graphics are overexposed at night. Can you tell me why this is?

Stileto

It is available now! 🙂

Pyyer

I keep refreshing to see when Suzuka will be released hehehe great work man! Looking forward to it

FELIX VEGA

Hi! Thanks again for the suggestion that was a good idea 😉 Regarding display screens turning black at night, unfortunately that's a known issue related to CSP who doesn't show track lights on display screens and that's why they are black (actually not exactly if you look carefully you will see everything but not lighten) Hope it will be corrected some day but I am not sure if it is a priority for CSP guys...

Pyyer

Found a bug where the LED replay screens go black when we're racing at night. Hope this gets fix soon in the next update. Thanks Pyyer! P.S I'm the guy on GTPlanet who suggested the Pit Building signage btw lol.

liquid_light

I have a suggestion: are you able to add a dark "path" to emulate the look of the racing line like in real-life? That would be really cool!

liquid_light

Brightness depends on multiple factors (CSP, Sol, Pure etc...), the easy way to adjust it is to modify the values in the ext-config-pyyer-singapore-lights.ini or to simply disable it. If you want to do so, just open the ext-config.ini in the layoutf_f1_2022/extension folder and edit these lines (from ACTIVE = 1 to ACTIVE = O): [INCLUDE: ext-config-pyyer-singapore-lights.ini] ACTIVE = 0

Pyyer

Something changed from the preview into the next two versions (1 and 1.1) where it is not useable. The brightness is out of control. This was tested on OLED, non OLED and Valve Index and the issue was across all three (all three used Nvidia GPUs but each a different model). We made due with the preview but would have been nice to race on 1.1 anything I can do to help solve or test so it doesn't happen again let me know. Thanks!

TurboJLo

Greak work,thanks

emma sai


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