如图所示,各位需要打开MOD内带有的以INI为后缀的文件,并且修改我红色笔画划出来的部分,ps-t代表着着色器的通道,这次的MOD大部分坏的都是通过进行了更换,我的命名方式一般都很标准,Diffuse代表颜色贴图,Shadow或者NORMAL代表法线贴图,Light代表光照贴图,这边只做简单介绍,如果你有一定基础应该会自己修复,如果你没有任何基础,我这边来教你最简单的修复方式,更改ps-t的t后面的数字,你可以先盯着Diffuse进行更改,0123都试一遍,当你看到RGB正常时则意味着这个通道对了,以此类推尝试穷举修复MOD
As shown in the picture, you need to open a file with INI suffix in MOD and modify the parts drawn with my red strokes. PS-T represents the channel of the shader. My naming convention is usually very standard, diffuse reflection represents color mapping, shadow or NORMAL represents normal mapping, and light represents illumination mapping. This is just a brief introduction. If you have a certain foundation, you should be able to repair it yourself. If you don't have a foundation, I will teach you the simplest way to fix it. To change the number after "t" in PS-t, you can first focus on diffuse reflection to make the change. Please add the number '0123' after't 'in sequence. When you see that the basic color is normal, it means that the channel is correct, and then try using the same method to repair the other two textures
lunar einzbern
2025-01-25 15:14:59 +0000 UTC