SakeTami
Nanney Teasford
Nanney Teasford

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Voting result

I would like to announce the results of the “Important” vote that I conducted at the beginning of the month; I think everyone had enough time to make a decision. So let's start the conversation.

To be honest, I was pleasantly surprised that I was surrounded by a fairly understanding community that could evaluate my work objectively, which was clear from the percentage of votes and comments under the post. It seems that the result of the vote was clear in the first week, although most subscribers either missed this opportunity or refrained from making a decision.

 The result of the vote was "Replacement" of the main character model, or rather its transfer to a more advanced MetaHuman model with all its advantages.

First I will explain what this will give to the project as a whole, what work needs to be done and then we will sum up, let's go!

 So, what I'm trying to come to :

 Briefly about the plans:

There is a lot of work and the work is quite difficult... As I said earlier, it can take three months, maximum four. All this time I will be working non-stop on a large update and therefore:

Finally, I wish myself good luck and of course you. I think you will have something to do this spring. See you soon, friends!

Comments

The game is really amazing. I really like pppppppo's Ideas. maybe also add lockpicks or something to pick the prison cell doors. seems quite weird that the slavers don't lock the door when you lock you in a cell.

Deviant51

"- All the Demonic and Dark Elf slaves lose almost all of their restraints after being hostaged." This is most apparent when one loads a saved session. If the slaves' hostaged status is saved and loaded, Dark Elves usually lose 1 or 2 restraints and Demonids lose all of the restraints except the essential jute ropes needed to be hostaged. I think it is because of the Dark Elves' Nimble Fingers and Demonids' Thirst For Will abilities still remaining active after being hostaged that cause this. Maybe a fix for this would be to deactivate all the abilities of a captive when being hostaged (tied to an object).

pppppppo

I'd like to report some bugs: - All the Demonic and Dark Elf slaves lose almost all of their restraints after being hostaged. - At North Tower in Slaver Camp, when releasing hostages at the 3 cages on top, they spawn on top of the cage and it is sometimes impossible to interact with them (could not tie, pack hostage, leash, etc...) to try to move them elsewhere. - At Underground Prison in Slaver Camp, when being caught at wanted level 5 while using Dark Elf or Forest Elf, it is sometimes impossible to move, walk, run, etc... even after I've freed myself completely. I'd also like some improvements: - Make it impossible to remove breast tie after applying Mittens. - Allow a way to command the hostages to spine, roll, knee, etc... instead of only sit and stand. - After kicking recruits out of team, instead of making them disappear from the world, make them spawn at one of the red mark locations where recruits usually spawn. - Add a Mittens equivalent, but for legs (Basically add something that makes it impossible to remove legs' restraints). - Put more hostage spots in Wild Forest such that the total number of hostage spots is 37 or more. - Put more hostage spots in Blacksmith Village such that the total number of hostage spots is 15 or more. - Add a prison or a cell in Blacksmith Village to put player in after being captured at wanted level 5 instead of just tucking the player away in a corner. - After being caught by the Slave Traders that can leash the player, after finishing to leash the player, make the Slave Traders tie the player's legs, pussy, breast, etc... and also allow them to put headbags, mittens, etc... similar to Slave Traders that do not leash the player based on wanted levels before leaving. - Add animations of removing mittens when arms' restraints are not applied. Regardless, I really and thoroughly enjoyed your game; I think you're the best and most passionate game developer out there in this department. Keep the good work going!

pppppppo

4 months is better than what I was hoping for, and I wish you luck in reaching those goals.

Andrew Nelson

My husband and I love your game and look forward to seeing the fruits of your work ♥

Shannon Barker

im getting major screen tearing, anyone else

Mrgod

You do the best game in this area,I believe you!

Scientist-2061

good luck! and im very excited for the new model and what it will bring in terms of customization :3

usually_ unusual


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