As promised, while our main focus remains on creating new content, it's time to shine a spotlight on the big changes we’ve been preparing for upcoming updates.

We've been listening.
For a while now, it’s been clear that the RESEARCH aspect of the game feels kinda... underwhelming.
It’s disruptive, not very immersive, and can get repetitive and tedious over time.
That’s why we’ve started a complete overhaul.
The NEW RESEARCH gameplay will center around narrative-driven decisions, letting you progress your Time-Stop company’s brand in more dynamic and engaging way.

So far, they're not bad but not great either.
The REQUESTS feel okay but lackluster.
Our goal is to make the REQUESTS feel more immersive, enjoyable and interesting.
The new update for the requests will add Follow-Ups (working title).
With this feature, you’ll receive follow-up messages from girls who’ve enjoyed your services and sometimes their actions will require you to take important decisions.

Progression will play a pivotal role in the game’s future. We’re gradually introducing ways to upgrade both the Research and Requests systems.
Of course, the more you progress, the more you'll be rewarded!

We’re reworking cards to make them less grindy and more impactful on gameplay.
Since the Research system is getting an overhaul, adjustments to the cards are inevitable, and if we're going to do it, we want to make it good. This will take a while to be fully done but we'll manage it.
Additionally, the goals for cyclic events will be updated to align with the revamped Research mechanics.

Beyond these main updates, we’ve got a slew of other exciting changes in the works. These may take a bit longer to implement, but here’s a sneak peek:
Special Requests Update: Enhanced experiences, visual effects, and a speed controller for smoother gameplay.
Story Enhancements: Skipping Feature, Story Replay, artwork upgrades, and revisions to earlier story parts.
Mail System Improvements: Bug fixes and a more flexible system for sending in-game mails (coming in the next patch).
In-Game Shop and Crafting
Better Item Usability: Items earned from Requests will soon have more uses beyond just upgrading cards.
Mid-Game and Late-Game Variations: new features to make the mid-game and late-game more rewarding and diverse. One highlight is planned to make the time between cyclic events more engaging and meaningful, since now we know these days without any events feel unmotivating.
We’re not exactly sure how long it’ll take to implement all these changes, but we're working hard on it.
In the meantime, we’re planning to release Preview Builds for Early Access supporters, giving you a sneak peek at the progress as we work toward delivering a full, polished experience for everyone.
Stay tuned—big things are coming!