(Also an update post I guess)
Hey hey, it's been a little bit, huh?
I know I've been a bit inactive this month, sorry about that, sometimes my creative energy just tanks and I need to recover for a while. BUT I'm excited to say that I haven't wasted any of that time. I've probably learned more about Blender (my 3D software that I use) these couple weeks than I have the past 6 months combined. Here are some highlights if you're interested:
1. Improved bulging/deformation techniques
2. Deeper understanding of cloth simulations, which should mean less jittering and better physics overall
3. New clothing rigging techniques, it's like 10x faster, which means adding new outfits is now much easier.
4. Prototyped an internal camera angle climax
5. Procedural facial animation helper for eyelids/eyebrows.
So yeah, all in all lots of new things learned. None of which are shown in this animation funnily enough since most of the work here was done before I learned these things. But you may notice some subtle improvements to future pieces.
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Also, new anim links will be redirected to the MEGA archive post from now on. I had a ton of individual links to each anim/image and it was becoming a bit difficult. And if one breaks I have to go back and fetch it again, etc. It was a headache so I'm streamlining it.
Remember that you can right click and sort by "Date Added" in the MEGA folder if you're looking for the latest piece, alternatively use the search bar at the top. The password has also been removed for convenience since it didn't add much security anyways.
Anyways, enough of this novel of a post. Enjoy and let me know if you've any questions!
KamehaPlaya
2023-04-25 14:26:08 +0000 UTCKiesl
2023-04-19 15:52:41 +0000 UTCcb
2023-04-19 15:12:27 +0000 UTCGaje
2023-04-19 06:36:17 +0000 UTCDragon Butt
2023-04-19 03:58:31 +0000 UTCWafflHousPancaks
2023-04-19 03:46:29 +0000 UTCTellement
2023-04-19 03:04:01 +0000 UTCDevi
2023-04-19 03:03:33 +0000 UTCFreckle
2023-04-19 03:02:55 +0000 UTC