SakeTami
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Devlog 58

Well, my progress has been pretty slow, but here's a new scene. You may recognise the environment from before. Well, I have been thinking about how best to take advantage of the tools in Blender. Blender has tools to make almost everything in 3D. Everything in Daz3d is made with softwares like Blender. However, having the tools does not mean I can produce quality content with them. Each area in 3D art is specialised. There are people that are specialised in modelling, texturing, design, animation or VFX. I'm none of these. I only have a tiny bit of knowledge in each of these areas, which is already very helpful in many situations. But compared to people who are professional in making environments, I am just not at that level.

I have tried to create my own environments, because I can't find similar Daz3d environments, but it's obvious they are vastly inferior to pre-made environments that I have been using. Not to mention that it takes a really long time to create one environment even if I am capable of doing so. So, I'll try to use as many Daz assets as I can to speed up my workflow, while I can make simple objects or editing when I need to.

Devlog 58

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