Rewriting Everything, Keys, New Intel, Breaking Bad - Devlog 30/09
Added 2022-09-30 15:28:44 +0000 UTCIt's been a while since the last update, mostly because I've been focusing on re-writing most of the major game systems to work better. There's not much interesting to show off when you're just breaking everything and then fixing it to be slightly better than it was before.
State of the Game
At this point, these are the things I've re-written so far over the past month or so:
- Non VR movement
- Multiplayer character and animation syncing
- Level Loading System
- Mission Intel System
- Player Gear Loading
- Physics syncing in multiplayer
And this is what I have left to do before the next playtest can happen:
- AI rewrite
- Multiplayer toolbelt syncing
- Multiplayer menu UX
- Wearables Syncing
- Voice chat
Keys
I re-added locked doors and windows a little while ago, but recently I was finding it annoying to have to keep breaking them down whenever I play. Eventually I want some kind of lockpicking system, but for now I decided to add keys which can spawn in missions. Right now the same key can be used to unlock anything in that level, but that might change in future.

New Intel UI
I've also redesigned the intel UI, now that the mission photos have been removed. I wanted to still have some visual stuff on there, so I made some little icons to represent each mission and goal type. I also added support for refreshing missions in the lobby, so you don't have to go into a mission to get a new selection. I may also add support for scrolling through different options, instead of just having 3 at a time.
Refresh button icon still needs to be made, for now it's just a black void
Breaking Bad
Also I added the RV from breaking bad as a getaway vehicle on stream. Make of this what you will. I might make some super cringy tik tok videos with it.
