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oliverjosh
oliverjosh

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Covid, saving states, and playtest 6 - Devlog 18/07

It's been a cough-y couple weeks dealing with one of those new-fangled covid strains. Not the greatest timing, but I am at least mostly recovered in time for playtest 6 to go live and for me to do a week of hotfixing.

Saving the Game

One thing I did manage to get done in time for the test was saving the game. This is obviously something that's been requested for a while, but it wasn't all that important given how easy it was to rack up money and how little there was to spend it on. Now, with some expensive getaway vehicles and a bit of re-balancing, I felt the need to add saving. This will allow people to build up money throughout the playtest, and hopefully save up enough for the getaway van and new pickup.

The saving is all automatic, using quite a basic system for now. Your money, purchased gear, equipment, and getaway vehicles should all be saved and ready for when you next load up the game. The saving is all local for now, so it won't transfer between machines, but steam cloud saving is an option for later.

Playtest 6 Tweaks

Other than that, I've been tweaking the game balance a bit to make it work better in a short-term playtest. The prices for getaway vehicles has been reduced so that people can experience more than just a bike during the 7 day test, and I have increased some of the goal rewards. I think it will be quite a bit harder for most people to pull off huge hauls using the bike getaway vehicle, so this rebalancing reflects that. I'm sure some of you will haul a car away in your bike baskets, though.


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