Bikes, VR Jumping, New Mall Varieties - Devlog 03/07
Added 2022-07-03 19:16:17 +0000 UTCIt's been a slow couple weeks, hence no dev update for a little while. I've been planning a lot of marketing stuff to try and make the most of the next playtest, which should bring some extra publicity. I also took a week off to mentally prepare myself for the next test, which is coming a little sooner than usual. But there are a few additions worth talking about
Bicycle Getaway
As part of the new getaway system, I added an even cheaper vehicle than the pickup truck: the bike. This will probably be the starter-getaway, and features a no-frills BMX with a shopping basket jury-rigged to the front with tape. It doesn't give you much room the stack your stolen goods, so is more aimed at stealing small, high-value targets like electronics.

I may make it so that multiple bikes spawn in if you're in multiplayer, to give you a bit more room when you're in a group. The gear will spawn in boxes by the side of the getaway, like with the pickup truck
VR Jumping
A long requested feature, which was removed a few playtests ago, has been added back into the game. I'm not sure why it took so long to get around to adding this, since it only took an hour to implement. I guess I expected it to be more of a hassle than it was. It's a simple implementation, without the crouch-based height mechanics which the last one had, but it's handy for getting around, and a great quality of life feature for VR players.
New Mall Varieties
I've also been working on adding some new mall room varieties on stream, to add a bit more replayability to the mall level. In the last test, there was no room randomisation, but I'm aiming to have at least 2 varieties for each room in the next test. Here's a sneak peek of some of the new rooms I've been working on.
small shoe store
fancy-floored laundromat
daves food store branch #2