VR Toolbelts, Boxes of Tech, Balls - Devlog 17/05
Added 2022-05-17 16:53:06 +0000 UTCToolbelts
I finally got around to implementing toolbelts in VR, which was a little more effort than anticipated, but I'm quite happy with the results. There are 4 slots on the physical toolbelt, which appears around the waist of the player model when using full-body IK. When not using fully body, the toolbelt will float in place. I might add an option to turn off the toolbelt visuals because it might be distracting for some people

There's some weirdness with the hands in this GIF, where they move away from the thing you're holding. It only shows up through the spectator camera view though, so you won't see it in-game
The toolbelt works by simply dragging gear items to the slots. When an item approaches the slot, a bubble will appear to show that it can be placed. When an item is released in the slot, it will stay there until you grab it and pull it out again. The code behind it is actually the same as with the head wearables like the lampshade and headlamp, so it should be familiar.
New Mall Shops
I've also been working on the mall level, getting the scenery around the level finalised as well as making the first room varieties for each shop. For the fifth playtest, there'll probably be only one variety per room so the randomisation will be minimal, but as with the other levels I'll add more varieties over time. Here are a few examples of some of the shops and new stealables which have been added already.

A modern tech store with boxed electrical goods. The boxed ones are worth much more than their second-hand counterparts!

A small used camera store. Some of the professional kit in here can be worth a good amount.

balls

A shot of the upper floor area of the mall and skylight. I'm planning on adding more windows here, with some larger varieties to make it look more commercial

An outdoor eating area. Both of the food stalls are stealable
I'm probably going to be focusing on bugfixing over the next week, but I'm hoping I can make some further improvements to the mall level before the playtest. Currently it's substantially easier than the other levels because the only NPC is stuck inside his office in one of the small outdoor shops. I'm hoping to add guards and maybe more employees to make it more challenging. Once security cameras and alarms are implemented, they will likely be the main threat in commercial levels like this.