SakeTami
flyingparticle
flyingparticle

patreon


What I'm working on

First off I just want to thank you all as I didn't expect much support considering there aren't any perks. I thought I'd share what I'm working on and what I have planned for the future.

In the near future:
- Add more reactions to NPCs when you're messing with them, e.g. more dialogue, have them stop using any furniture they're using, and eventually trigger a bounty or have them get upset and start attacking you.
- Potentially also have a larger bump reaction for NPCs when you really shove them instead of how currently they will slowly back away from you touching them at any speed.
- Have you move slower while grabbing someone, and improve the way that they follow you when you have them grabbed (currently it's a bit broken for larger npcs like horses)
- Address any bugs/issues with PLANCK that crop up as they always do with a new release like this

Mid future:
- Implement some sort of locational damage / decapitation, or expose an interface for other mods to be able to implement it using planck's more precise hit detection.
- Ability to adjust your grip on two-handed weapons with higgs
- Come up with a balanced way of having you be able to ragdoll enemies when you grab them (something like a grab-and-yank with both hands, and only on low health enemies, or have it cost a ton of stamina or something)
- Address issues with NPCs getting up from the ground after they've been ragdolled, which exist in the base game but if I implement the point above, it will be much more common.

Further future:
- Impaling / having your weapon temporarily stick into whoever you're hitting. From higgs I have the tech to look at the actual geometry of things so I should be able to get the weapon to attach pretty believably.
This is something I've been thinking about since the beginning so I'm itching to actually have a crack at implementing this.
- Some sort of physical blocking, at least for characters with weapons. Not sure what to do about creatures yet.
- Try and implement a nice solution for having your hands (and potentially weapons / held objects) collide with things such as walls and other static objects instead of passing through them.
- Give your weapons and held objects a kind of virtual weight to them like other VR games do

I can't promise I'll get to all of these but that's a rough outline of what I'd like to do for the time being. Anyways, thanks again!

Comments

Ur the goat bruv

heck boy

All of the above sound great. I am particularly looking forward to giving NPCs and objects weight. Feels strange how you can pick NPCs up like they weighed nothing. Appreciate your work dude

Shrike

You mean like switching a dagger from underhand stabby mode to overhead stabby mode? Yeah I'd want implement that when I work on adjusting your grip in general, though I don't know if it would be useful for anything other than daggers or which button I would map to it.

Hey just an idea I've had for a while and wanted to throw it out there, the ability to reverse grip your weapon would be super awesome. no idea how possible that'd be but it's just an idea! I actually downloaded a few reverse gripped mods but in VR their hit box is still where the blade usually would be, tried reversing the hitbox the other way in nifskope but I'm wayyy too inexperienced to figure it out if it's even possible


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