SakeTami
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New Video: The Legend of Butts McKraven II

wow this took a long time to make

This play through was recorded back in April of 2015. Finished the edit and put them together on November 22, 2015. 


There are a few reasons it took this long.

1. This was a 9 hour play through of the game

-Meaning that I had to sort through 9 hours of footage and find the most interesting and fun parts 


2.  What is considered "Fun and Interesting?"

-Bethesda games are full of talking and walking. Nothing funny just happens out of the blue in these games. There is always a very long buildup to something ridiculous happening if you're playing the Vanilla game.


3. How do I make this enjoyable to watch, with also providing a story?

-I could've just made the video those two fights and finished it. But that's just lazy work that I don't agree with. I want the viewer to experience an established setting and to know whats going on in these videos. I want them to view these events like I experienced them, and how people experienced them Live. That means I need to set the scene. The viewers ultimately need to know what lead me to this ridiculous situation or else the humor of the situation looses all its weight. If a video just starts off ridiculous and wacky then you know what to expect. But if a video starts off normal and slowly starts to get more ridiculous its much more enjoyable and dynamic to the viewer. Trying to take 9 hours of footage and squeezing it into 15min while keeping a story intact is very challenging 


So yeah. Trying to figure out how to squeeze 9 hours of footage into something that's quick and fun to watch isn't easy. Especially when its with a game as slow paced as Oblivion. 


Sorting through the 9 hours of footage and finding what was worth watching and highlighting was what took longest. Then I had to find out how to present what I chose. Just editing it all together raw with no visual effects didn't feel right to me.

With a game as cut and dry as Oblivion I had to make edits to make it more visually interactive and appealing. Also my live commentary alone didn't spice things up enough either. 


The intro text took the second longest. About 4 hours in Adobe After Effects. Most of the time was figuring out what I wanted it to look like. But even then i'm not too happy with how it turned out. I tried making it look as close to the actual Elder Scrolls Oblivion Text I could. But I didn't have the source texture they used in the official trailer so I had to make it with what I had. Overall, the text blends in too much with the background and doesn't stand out enough. Could be better, but I didn't want to sink more hours into it.


Anyways, it turned out nicely for what its worth.

One of the hardest parts about editing footage from my stream is that I can't spin the narrative around. My reactions are set in stone. 

I can't add a voice over and change up the reactions in the video because it wont match my visual reactions that are already in the video.  

Any changes I make to the video are very limited, I can't make that many drastic changes due to how many audio and visual elements are baked into the original files i'm working with. 


I used Adobe Premiere to make the video

Used Adobe After Effects to do the masking work, intro, and some minor text spam

Used Adobe Photoshop to create the text used in the intro 

New Video: The Legend of Butts McKraven II

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