SakeTami
darkgamingterraria
darkgamingterraria

patreon


2025 News & Updates

Thanks to all the patrons who have supported us over the past year! In February, Dark Gaming will celebrate its 13th anniversary, officially becoming a teenager.

Here's our history topic with videos from throughout our history: https://forum.dark-gaming.com/t/history-of-dark-gaming/7445

What's Planned

Improvements Behind the Scenes

We have been working behind the scenes to improve how we deploy and manage our servers and services. It's not likely that there will be a noticeable impact to players of the server, but these types of changes are being made to reduce the manual effort of deploying updates and migrating services so that these are as error-free and quick as possible.

While these changes may not be exciting, they help ensure server stability and enable disaster recovery in cases of server outages or corruption. It also helps ensure that when we do deploy updates, they are done with the proper process and can be easily reversed in case of any issues.

Moving Services to the Europe Region

One noticeable impact of our background changes is that some services, namely Build and PvE, and potentially Rift, Items and Special Item, are being moved to be deployed only on our EU region. Players in the US region will still have access to these dimensions the same as before; only the ping will be slightly higher.

Our US region remains useful for its lower latency within the US for our players that play from there, and who have been accustomed to this latency. It will also be used for compute capacity to run things like Zombies lobbies.

The US server, which is provided to us at no cost, represents a potential risk since we must plan for the possibility that it could be withdrawn at any time.

Upgrading Gamemodes

We're planning some changes to improve how our gamemodes work! Here's a quick peek at what's coming:

More Patreon Perks

We are also looking to roll out the following perks:

Development - Behind the Scenes

Generally, this is how it works behind the scenes at the moment:

popstarfreas aka Rofle: deals with managing and maintaining infrastructure, deployments and any aspect of servers or services involved in this. Usually, most of the work done is not visible to players. Occasionally, some work is done on features for the server and for any urgent bug fixes.

Zeth aka Neverbeen: deals with updates to our tshock servers including patches and features to Zombies, as well as fixes and updates to other dimensions. Occasionally updates our other services.

All development work is voluntary and best effort, with no monetary incentive. Taking in developers is also difficult, mostly because it requires a high amount of trust, beyond that of regular staff, due to the amount of access and power that is granted. Both of our developers are highly skilled and knowledgable about both Terraria and TShock, and the server wouldn't be what it is today without them.

Comments

Nice

Terraria Ye


More Creators