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Alan Zucconi
Alan Zucconi

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๐Ÿ‘พ AI and Games Conference 2024

Hi! ๐Ÿ‘‹

Last Friday we run the first AI and Games Conference in London, and it was an absolute blast! ๐Ÿคฉ

With over 200 attendees, it was one of the largest European events dedicated to Game AI in the past few years!

The event was a collaboration with Tommy Thompson (the voice behind the AI and Games YouTube channel), and was made possible thanks to Duygu ร‡akmak (Creative Assembly), Gabriel Robert (Ubisoft), Matthias Siemonsmeier (Splash Damage), George Osborn, and Sally Kevan.

One of my highlights was meeting so many of you in person, as I was not expecting such a warm welcome! ๐Ÿ’–

We had speakers from all major game studios, including Electronic Arts, Epic Games, Unity Technologies, Guerrilla, Sony, Riot Games, Kinetix, Arm, and Amazon Web Services, just to name a few!

I did not have a chance to attend all the talks in person, as I was busy with the organisation! ๐Ÿ˜… But my favourite talk was for sure the one from Joar Jakobsson and James Therrien about the AI of Rainworld. ๐ŸŒ๐Ÿ˜บ As one of the longest fan of Rainworld, that should not come as a surprise to anyone! ๐Ÿคฃ

All of the talks were recorded, and they will be made available in early 2025. And yes, we are already planning for the AI and Games Conference 2025. ๐Ÿ‘€

In the meantime, if you want to learn more about this subject, I made an online course entirely dedicated to Classical AI in modern videogames. You can start a free trial here! And I started working already on the next online course, which will focus on Procedural Content Generation! ๐Ÿ’ช

As always, thank you for your kind support! None of this would have been possible without it! โค๏ธ

๐Ÿง”๐Ÿปโ€โ™‚๏ธ

๐Ÿ‘พ AI and Games Conference 2024

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