Hi everyone! π
This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension.
In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron).

All articles in this series are publicly available, and can be read here:
The Unity4D package is also available here to all +$25 patrons!
Thank you again for your support, and if you have any question feel free to reach out to me on Discord!
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