Hi everyone! 👋
The ones of you who have been following my blog for some time, might remember my longest series ever about iridescent shaders in Unity.
The series focused on diffraction grating, which is one of the main optical phenomena responsible for iridescent reflections. The last two posts, however, have been under development for the longest time ever. 😅
I finally managed to complete them, so the car paint shader tutorial is finally here!!!

Part 1 was already available for $10+ patrons, while part 2 is a completely new article! 🚗
The full Unity Project is available to all $25+ patrons here.
Thank you again for your support, and if you have any question feel free to reach out to me on Discord!
🧔🏻