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Latest Developer Patch Notes

We are back with another exclusive look at what has gone ion development for Ravenhearst 6. With testing beginning this week on an early version work has been fast and furious to get major systems and features implemented. Here are the up to date notes


v6.0.0.1



-Addition: Twine

-Addition: Stone Pickaxe

-Addition: Fiber Cordage

-Addition: Birds Nest Model

-Addition: Respawnable Car Block Set to 1800 minutes

-Addition: New Vehicles in Roads

-Addition: Lockpick Model

-Addition: Labelled Generic Storages

-Addition: Station Upgrade Kits

-Addition: Working Microwave and Canned Food Recipes

-Addition: Katana and Parts

-Addition: 20 of our Posters. Selections not Final. More will not be added until tested.

-Addition: Replaced Wild Goldenrod, Chrysanthemum and Cotton Models with HDHQ models  https://7daystodie.com/forums/showthread.php?86145-HDHQ-Textures-Lighting-Environment

-Addition: Loot Category to backpack to show players what items are loot only

-Addition: 60 Slot Backpack and god mode and steroid adjustments for it

-Addition: Added 5 slot crafting Queue

-Addition: Added 3 slot forge input

-Addition: Added food/water to hud

-Addition: Added Info under compass

-Addition: Added SMX Menu Modlet  https://7daystodie.com/forums/showthread.php?128092-SMXmenu-A18

-Addition: Added wookienookies Anti Nerd Pole Mod

-Addition: Added wookinookies Hide XP Popup

-Addition: Added wookienookies Disable Vehicles on Blood Moon


-Balance: Reduced All Surface Ores

-Balance: Reduced Crops in the Wild

-Balance: Reduced Water in Loot

-Balance: Reduced Grass and Trees in Biomes For Performance

-Balance: Reduced Deco trash on Road Tops

-Balance: Reduced Tires in Streets

-Balance: Reduced Probabilities of working stations in the world

-Balance: Lowered Harvest Amounts on Scrap Polymer, Electric Parts, Bones, Nitrate

-Balance: Lowered gas amounts in harvest and loot

-Balance: Added Probabilities to guns. Junk Turret probability lowered

-Balance: Lowered lockpick count a bit in loot

-Balance: Lowered Cloth from Blocks

-Balance: Lowered Resources from Pallets

-Balance: Lowered Metal Pipe Harvests

-Balance: Lowered Paper in Loot

-Balance: Lowered Harvest amounts from animals of meat, bone and hide


-Change: Stone Axe Less effective against stone and metal

-Change: Seperated Trash bag and Trash Bin loot lists

-Change: Increased Feathers in Nests

-Change: Increased Crop Grow Times from 63 minutes to 83 minutes

-Change: Light Requirement for Crops

-Change: Set Degradation Breaks to True

-Change: Increased Wilderness Zombie Spawns

-Change: Added Upgrade to Destroyed Stations

-Change: Retained b139 gun bow and tool part system

-Change: Zombies can see slightly further

-Change: Lowered percentage chance that wolves, lions and coyotes will run away from you

-Change: Increased sight of wolves

-Change: Vanilla Cabin windows fixed so they upgrade properly




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v6.0.0.2



-Addition: Added Artisan Table and Extra Dyes

-Addition: Sticks

-Addition: Stone Arrowheads

-Addition: Metal Storage Helper, Wooden Storage Helper, Electronic Storage Helper

-Addition: Old Cabinet, Old Closet, Old Stove, Bedside Dresser, Old Nightstand

-Addition: Added Prefabs Folder of POIs intended for inclusion in RH6

-Addition: Added Sphereii Take and Replace Mod

-Addition: Added Pistol, Shotgun and Rifle Repair Kits made from scrapped weapon parts

-Addition: Added Fishing Modlet by MeanCloud  https://7daystodie.com/forums/showthread.php?129174-MeanCloud-s-Fishing-modlet-(A18)


-Change: Increased mats needed for repair kits

-Change: Removed Storages from Vanilla helper blocks and added them to Storage Ones

-Change: Guns now repair with appropriate repair kits

-Change: Increased Size of Wandering Hordes




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v6.0.0.3



-Major: Updated to b149


-Addition: Added Crops and Crop Food  (Icons and Loot and Recipes Need Added)

-Addition: Added Bloody Decals Decors

-Addition: Added House Trash Helper

-Addition: Added Animal and Human Corpses and Helper


-Balance: Retained Loot Quality Templates from b143 which had lower guaranteed high quality items in loot

-Balance: Lowered Chrysanthemum, Aloe and Yucca in Biomes

-Balance: Lowered Chance of Cooking Grill in Loot


-Change: Small Chance of Cooking Grill when you destroy a BBQ Grill



============================================================================================================



v6.0.0.4



-Major: Updated to 18.1Exp b2


-Major: Added w00kien00kies Updated and Working DLL Harmony Changes

* RH_AdjustSkillProgression

* RH_AntiNerdPole

* RH_DelayBiomeSpawning

* RH_DespawnNightWightsAtDayBreak

* RH_DisableVehiclesDuringBloodmoon

* RH_GammaLimiter

* RH_HideXPPopup

* RH_HighlightBloodmoonDays

* RH_IncreaseWanderingSpawns

* RH_InfiniteRecipeIngredients

* RH_LowDegradationHighlightsBorderRed

* RH_QuestCraftingWarningMessage

* RH_ReduceSpawnDistanceOfWanderingSpawns

* RH_RemoveSellToTrader

* RH_RemoveTraderXP

* RH_SetSharedXPRange (needs testing on shared server)

* RH_ShowCraftingAreaAndToolInRecipeDescription

* RH_StashBackpack

* RH_StopPickupVehicles

* RH_WorkbenchCombineRepair (working but not sure on how it works with random stats)

-Addition: Added Jerky, Trail Mix and Salt

-Addition: Added the HDHQ Trees to Biomes  https://7daystodie.com/forums/showthread.php?86145-HDHQ-Textures-Lighting-Environment

-Addition: Added Carpets and Rugs

-Addition: Added Basic Quest from RH

-Addition: Added Primitive Handle

-Addition: Added Primitive Tool Heads

-Addition: Added Jax o Lanterns

-Addition: Added Zombie Transmogrifier for varied Zombie Walks  https://7daystodie.com/forums/showthread.php?103783-sphereii-s-SDX-Mods

-Addition: Added Glowsticks

-Addition: Added Water Filtration Unit, Armor Bench, Farming Table and Armor Bench with schematics, loot, traders etc. Needs recipes

-Addition: My changes to windows from vanilla cabins

-Addition: Sinders Vanilla POIs to folder and RWG

-Addition: Added Guppys Hospital Deco  https://7daystodie.com/forums/showthread.php?98097-Guppycur-s-Modlets

-Addition: Added ATM

-Addition: Added Gumball Machine

-Addition: Added Arcade Machine

-Addition: Added Vintage Vending Machine

-Addition: Added Vending Placeholder

-Addition: Added Police Locker

-Addition: Added Mixed Wine Bottles

-Addition: Added Models for Raw Meat, Cooked Meat, Purified Water, Blueberry Pie, Pumpkin Pie and Canned Foods

-Addition: Added Copper and Zinc. Not spawning in the world yet but it can be found in loot and smelted in the forge  https://7daystodie.com/forums/showthread.php?131108-MeanCloud-s-Mining-modlet-(A18)-with-copper-zinc-and-excavators

-Addition: Gothic Statues

-Addition: Added chance for 1 Skill Point Reward for challenge quests

-Addition: Added Skill Point as Reward Choice for Tier 3 and up Quests

-Addition: Added Trader Flyer

-Addition: Added Caskets and Helper. Also added storage and variant craft block.

-Addition: Added Tier 1 Buried Supplies set of zombies. Lower health but they run. These are the zombies that spawn after a Buried Supplies Quest



-Balance: Increased Ore Nodes slightly

-Balance: Added 1 additional feather and egg to birds nest loot chance

-Balance: Added modlet that can be used to tune Trader Quest Xp and Duke payouts

-Balance: Lowered chances of station schematics in stations

-Balance: Updated Katana and Stone Pickaxe to new stats



-Change: Added recipes to Personal Craft Station, Farm Table, Armor Bench

-Change: Added Nails to Wood Frames

-Change: Added Cordage to Bedroll and Plant Fiber Clothes

-Change: Added Fibers to Campfire

-Change: Added Guppys Rad Eyes for Rad Zombies

-Change: Retained previous changes. Torches not changed from b143.

-Change: Store Shevles Now Lootable

-Change: Chance for Dogs at Night

-Change: Slight Walk Boost on Asphalt

-Change: Tree animation when falling removed

-Change: Motorcycle now holds 1 passenger. 4x4 holds 6

-Change: Changed Opening Quest Note

-Change: Iron Spawns Rarely in All Biomes. Lead = Forest  Coal = Burnt  Iron = Wasteland  Nitrate = Snow  Shale = Desert

-Change: Rebalanced Water. Bottled Water dysyntery chances raised slightly, Murky Water Dysyntery Chances Raised, Added Infected Water, Addeed Bucket Variants and Added recipes to Water Filtration Unit

-Change: Cloth now takes 2 cotton to make


-Removed: Harvest from Stun Baton

-Removed: Quest Direction DLL change since it is now in vanilla



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v6.1.0.1



-Major: Updated to Experimentalb4

-Major: Added SphereCore with food spoilage, zombie walk types, zombie size

-Major: Added W00kien00kies Biome Gamestage Scaling and Airdrop Zombies Mods


-Addition: Added Xyths Wandering Traders

-Addition: Added Trash Bag Storage and Cooler Storage

-Addition: Insects

-Addition: Beer and Honey Traps

-Addition: Added Hinges from Broken House Doors. Wasteland Treasures Grants Additional Hinge

-Addition: Added Bent Nail Harvests from Wood Items

-Addition: Added Vanity, Garage Shelving, First Aid kit Storages

-Addition: Added Deco Watering Can

-Addition: Added Hand Rake Weapon

-Addition: Added Cannabis System from psousza    https://7daystodie.com/forums/showthread.php?132285-MeanCloud-s-Cannabis-modlet-(A18)

-Addition: Added copper and zinc to wasteland with mining and balanced probabilities    https://7daystodie.com/forums/showthread.php?131108-MeanCloud-s-Mining-modlet-(A18)-with-copper-zinc-and-excavators

-Addition: Added Sinders Salt Mines, Dry Bed, Berry Patch, Farmhouse and Houses to our folder and in RWG

-Addition: Added Tier 1-3 Zombies Using Mumphy Textures

-Addition: Added Biome Staging, Supply Drop Staging and Snow and Burnt Group Stagings

-Addition: Added New Night Walkers

-Addition: Added Metal Pipe Block

-Addition: Added HDHQ Particles in Biomes

-Addition: Bug Kabobs

-Addition: Added Ravenhearst Car Helper

-Addition: Added Working Stoves and Stove Upgrade Kits

-Addition: Added more options to DayLightLength, DayNightLength, LootAbundance, MapSize


-Change: Doubled All Chunk Densities in Biomes for Better Performance


-Fixed: Quest for Fiber Cordages Asking wrong Amounts of Yucca Fibers

-Fixed: Missing Handle Icon



============================================================================================================



v6.1.0.2



-Major: Updated to Experimentalb5


-Major: Added All of wookienookies DLL Mods including Reverse Rotation and 10 Slot Toolbelt


-Addition: Added Garden Flowers

-Addition: Added Potted Plants

-Addition: Added Garden Flowers to Crips Placeholders

-Addition: Added Bottles Deco

-Addition: Added Targets Deco

-Addition: Added Nuts and Bolts and Screws and Boxes of Them


-Change: Added Nails, Screws and Nuts and Bolts to Repair, Recipe and Harvest of dozens of blocks.


-Fix: Unlootable Custom Cars Deco. Most cars heights will be off. They need to be redone. Something changed in vehicle spawning to change default heights.



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v6.1.0.3



-Major: Updated to Experimentalb6


-Addition: Added Brass and Lead Ore.

-Addition: Added Salt Ore to Stalactites

-Addition: Added Salt Recipe

-Addition: Added Brass Ore to wasteland treasures and coffin treasures perk

-Addition: Added Aluminum Bat

-Addition: Added Telescopic Baton

-Addition: Added Crowbar

-Addition: Added Nuka Colas modlet for possible mod integration https://7daystodie.com/forums/showthread.php?109542-bdubyah-s-modlets

-Addition: Added bdubyahs vehicles modlet for possible mod integration https://7daystodie.com/forums/showthread.php?109542-bdubyah-s-modlets

-Addition: Added Christmas Trees

-Addition: Added RSS Wood Flooring and Concrete Flooring https://7daystodie.com/forums/showthread.php?112462-AlfalandiaFloors

-Addition: Added Sinders Converted POIs

Alms House

Kwik E Mart

Apartment Stores

Amityville

7End

Asia Restaurant

Bank

Fire Dept

Rave Factory

Car Dealership Old and New

Bank of Jax

Canucks Coffee

Cabin

Cantine

Brownstones

Burnt Trap House

Bavarian Shops

Boxing Gym

Bowling Alley

Blue House

-Balance: Stone Axe now useless against metal and stone

-Balance: Removed Rotting Flesh from Spoiling

-Balance: Doubled Food Spoil Times (Keep in mind this is literally not touched and needs major work)


-Change: Darkened Flowers a bit

-Change: KEPT Iron Ore in game and did not update this portion to b6



============================================================================================================



v6.1.0.4



Addition: Finished Open Quest


Addition: Added Sinders Fixed POIs

Snack Shack

Mausoleum

Funeral Parlor

Fireworks

Firehouse

Experimental House

Ex Farmstead

Dead Dog Saloon

Crashed Airplane

County Jail

Cliff HouseCity Park

City House 3

IR8

Ice Stadium

House XIV

House Modern 1

House 2

Guppy House 1-5

Hideout

Haulier

Hobbit

Guard Towers

Funeral Parlor

Funeral Home

Fireworks

Firehouse

Experimental House

Ex Farmstead

-Addition: Added Wookies POI Biome Spawning which spawns zombies in the wild based on how many POIs are in the immediate area.

-Addition: Added Wookies Night Walker Gamestage DLL which will automatically reduce chances Night Walkers will Despawn based on Gamestage

-Addition: Added Journal Quest

-Addition: Navezgane Poster

-Addition: MRE

-Addition: Added First Parts of Advanced Survival/Stations/Food/Farming Quests

-Addition: Added Composter

-Addition: Added Rain Catcher

-Addition: Added Bee Hive, Honeycomb and Bees to trees

-Addition: Added Worms

-Addition: Added Leather Strips and Harvests

-Addition: Added Car Vehicle Parts

-Addition: Added Vehicle Harvest to Crowbar

-Addition: Added Knowledge Points

-Addition: Added Schematics to Craft

-Addition: Added Research Desk


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