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CaptainJack
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Space Engineers - YOUR Questions Needed!

Hi all,


In a week or so, I'll be sitting down with the CEO of Keen Software House, Marek Rosa, to talk about Space Engineers and development of the game. Therefore I am giving the opportunity to yourselves to submit any questions that I could potentially ask Marek about Space Engineers, the Xbox One version, or how Keen Software House is doing during the current world crisis.

Feel free to comment questions below and they may be input into the interview video.

Thanks!

Comments

Will the jump drives ever be reworked so that it has something like hyperspace while using the jump drive?

Now that Space Engineers for PC and Xbox are out there, and players behavior in the game is observable, is there a "next gen" vrage engine in the works that is informed by how the game is played today and the mods most commonly used? To be more specific (at least for my small community), will there one day be a VRAGE engine running a Space Engineers MMO with 1.0 simspeed that has nanites, shields, weather, and water, that supports ultra large grids along side small grid fighters, with both smooth pvp and the ability for the community to program more advanced pve "brains" for their own grids so as to fill up the universe with more pve content?

Mark McCorkle

"Do you consider SE as a finished project, which only needs some small changes, or do you think it still requires major improvements and updates? And with coronavirus impacting our daily lives now, how it will effect development of the game, future projects, and a game studio as the whole?"

Is there any mac addition or port that is somewhere down the road or is mac just not going to be supported in the foreseeable future?

I would ask how successful (or not) the currently released paid DLC has been for the continued work on SE and are there are any plans to add more in the future?

PhyreFox

A date for the newest update? And if the update will have bug fixes/more performance upgrades. Maybe ask for the addition of some of the armour blocks that are missing? I know you can get them from mods, but using mods to get a good shape on a ship is a bit annoying

Will we see supergridding/compunding of blocks as a permanent feature in the future?

Since the game has most all of what was planned for it, What are the stretch goals if any?

zw98

Are they planning on incorporating more mods into the base game i.e. mexpex, the compass one and shields.

My question would be Can you make it so we can remane multiple grids of the same type


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