The Thriveopedia PR progressed quite a bit this week, it is now in the middle of being fixed up based on review comments. This is very good news as it will most likely be in the next release, so we'll have at least some major new feature in that release. I already stepped in and helped fix a saving bug that the Thriveopedia changes exposed. Other than that it's been a bit quiet still in the Thrive repo. We did get a new PR today from someone setting up Godot export targets for web, though they didn't respond yet to me asking if the game is actually playable when exported for the web. So I guess we'll see if anything comes of that.
For the new launcher, I continued working on the DevCenter this week. Turns out doing a bunch of forms models and backend code takes more time than I estimated. I've already worked two days on it (I included some screenshots to show what I'm talking about, but even those don't even show all of the forms I needed to create) and I probably need to work one more day on it. The good thing about these changes are that the way the Thrive versions are updated to be shown in the launcher will be much nicer going forward as it will be possible to tweak the data given to the launcher without it needing to go through as commits and hosted on github. Next week I should be done with that and can continue with the launcher 2.0 itself once it has good data to retrieve.
In this build:
- Changed scene change mod callback to trigger slightly earlier
- Updated some code comments related to the saving system
- Updated translations
- hhyyrylainen