We're so close...
Hey do you like drinking games? Every time you read the word "circling" in this post, take a shot.
And yes, this is your first of the bimonthly release, earlier than usual! Hopefully this is the last WYTR update and I can finally put this baby on Nexus, provided no more issues.
Changes:
Fixed circling persisting after death of target or combatant.
Fixed circling persisting on disabled actors.
Fixed circling persisting on deleted actors.
Fixed actors switching from non-melee -> melee not being included into circling.
Fixed actors switching from melee -> ranged not being excluded from circling.
Fixed actors switching from melee -> staff not being excluded from circling.
Fixed actors switching from melee -> staff not being excluded from circling.
Fixed actors in unloaded cells remaining as "circling ghosts"; led to cases where everyone would just stand there due to attackers being in another cell.
Fixed certain actors being excluded from circling because of quest scenes (what counts as a quest is very very loose, this used to apply to bard performance quests, beggars etc. etc.)
Fixed fleeing actors being included into circling.
Fixed combat group merging not registering new combatants into circling.
Overhauled circling to be more optimized and stable:
Removed package-based circling (fake combat)
Removed need for .esp/.esl plugin (if you don't want legacy circling feel free to delete this outright)
Added engine runtime circling (suppressing the attack handler directly)
Configuration option to restore legacy package-based circling (aka same behavior as original Papyrus WYT and previous versions of WYTR) , disabled by default.
Circling system should have virtually no stutter even with a horde of actors on the screen.
Switching circling systems may have some problems if you load a save mid-combat. Try not to load a save in combat, or if you must, enable legacy circling -> load the save -> finish combat -> save -> exit game -> disable legacy circling -> load save.
SloRey
2026-01-23 04:13:07 +0000 UTCMonitor144hz
2025-11-15 10:44:16 +0000 UTCGage LeBlanc
2025-11-14 22:30:05 +0000 UTC