A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both public and WIP).
Current Features (kept up to date):
Detection indicator attached to NPCs, changes color depending on how close they are to detecting the player. Compatible with Detection Meter by Maxsu.
Knockout timer indicator to show how long left before a knocked out NPC can wake up (requires Knockout Extensions)
Lagless.
TrueHUD compatible.
Last known position indicator (à la Splinter Cell)
Detection event display.
Search location indicator.
Support for WIP disguise mod (unnamed)
Support for Asset Doctor.
Better reskin support for UI mods.
Configuration via INI and MCM Helper.
Possible SAIL integration.
Mini-game widgets (like axe chopping), if I can get the hang of Actionscript and SKSE interop.
Drop them in the patron suggestions channel in the ModForge discord!
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To UI Mod Authors:
I wouldn't recommend making reskins for this yet, not until I export all the assets into a separate merged file, otherwise you'll have to copy and compile the actionscript as well, which means for every update where I change the UI backend you'll have to recompile and repost even if nothing was changed visually.
For both my sanity and yours, I'll post the reskin file publicly once the feature is added as well as edit the post to reflect this.