Stealth Extensions SKSE v0.1.0-beta (1.5.97)
Added 2023-04-20 16:33:21 +0000 UTCStealth Extensions SKSE:
A collection of non-intrusive stealth tweaks:
Requirements:
- SKSE
- Address Library for SKSE Plugins
Features:
- NPC Search radius scales off number of actors in group.
- Hide pickpocket chance in UI (Configurable).
- Alternate pickpocket calculation (not implemented yet)
- Opening or closing doors, containers, interactive objects (activators) all make sound events that NPCs can detect.
- Actors that have higher sneak skill will not show on the stealth meter UI.
- Configurable ini
More to come in the next updates, working on other mods as well.
The features seem a bit lacking; the plan is to snowball into a more full mod as I get more comfortable with Commonlib NG. I'd rather take my time to implement new stuff properly than slap on everything that seems cool.
Enjoy!
Comments
Should work ok
Monitor144hz
2023-05-22 10:25:44 +0000 UTCHas this been tested against Book of Shadows at all?
Gyro
2023-05-16 16:51:45 +0000 UTChmmmmm... It doesn't hook into the papyrus callsite to my knowledge. But I'll double check on my end
Monitor144hz
2023-04-28 20:44:29 +0000 UTCDoes this by chance hook into `Actor.IsDetectedBy`? I've recently been seeing basically nonstop continuous Papyrus log errors basically complaining that it cannot be called on a `None` variable, but they're marked just as `native` in origin as opposed to being from a particular Papyrus script file.
someusernameiguess
2023-04-26 15:49:16 +0000 UTC