SakeTami
Monitor144hz
Monitor144hz

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Book Of Stealth v0.1.4

Book Of Stealth - Behaviour Based Sneak Overhaul (v0.1)  

Not fully tested, there may be bugs.  Report them in the discord server.

Requirements: Nemesis (make sure Book Of Stealth patch is checked)  

Features:  

Dynamic Sentry System:
Cities, major towns, fortresses, camps and bandit settlements will have assigned sentries. The larger the area the more sentries there are. Each sentry visibly carries a war horn (the style of horn depends on their affiliated faction).   

In a fight, sentries will first try to sound the alarm by blowing the horn, unless you manage to interrupt them.   

Alarms can and will chain; if one sentry blows a horn and another one hears, the latter sentry will sound their own horn.

Each blown horn attracts attention from the sentry's allies within a large radius, so it's best to take out sentries before they can react if you're playing a sneak focused character.  Works with mod-added NPCs and locations as long as they use the same factions and keywords as vanilla.  

Animated, Non-intrusive, NPC Usable Tools:
Mask - Face mask that hides your identity, as long as you aren't seen putting it on or off. Bounties accumulated while wearing a mask are kept separate from the player's normal bounty. If the player gets caught , both the mask bounty and normal bounties are combined. Comes with mask equip/unequip anims (by @slimTHEalien ) that are blended to player movement.  

Smoke bomb - A thrown item that deploys a cloud of smoke that momentarily staggers their enemies and makes them blind.  

Lightweight and behavior-driven.
Uses clean and short scripts and relies on behavior components where possible to prevent lag or high script load.  

Coming in the next few updates :
- Full NPC support (making non-player characters utilize their tools effectively)
- MCM
- Simple shadow camouflage and blending in with crowds/nearby NPCs
- Detection tweaks and race detection (nighteye, scent, etc.)  
- Better looking bomb throw anim (kinda rough rn)
- Mask support for beast races (rn argonians and khajits have misaligned facemasks)

Credits: slimTHEalien for the crisp mask on/off anim  

Thanks: Distar, for teaching behavior

Note: And no, I didn't take the meshes or textures from the mod Face Masks of Skyrim, I only edited the vanilla assets to make the mask mesh, and the FMS author did something similar, that's why they look alike.


Revision Update 7/2/2022(0.1.4):
Fixed bug where mask on/off animation would play randomly on specific idles. Rerun Nemesis.

Revision Update 7/1/2022 (0.1.3):

Fixed bug where NPCs did the blacksmith idle animation randomly in place of other idles.


Revision Update 6/27/2022 (0.1.2):
Fixed mask not working bug.

Comments

yeah sorry she's classified as a guard for some reason, will get on that fix soon

Monitor144hz

Very cool. However I’m travelling with Serana, and whenever we enter combat she toots on a horn…

ah, a fellow ac unity enjoyer ;)

Monitor144hz

haha yeah it's been fixed in the latest update, so be sure to update and rerun Nemesis after deleting prior output ^^

Monitor144hz

If Skyrim gets a stealth system similar to AC Unity or other Assassins, I am playing it till the day I die.

ohh so this is the culprit that makes even the children do some blacksmith stuffs in the middle of the road hahaha

Serados

perfect!!

DJLegends

Only requires Nemesis and the base game, doesn't use skse scripts.

Monitor144hz

You can use it with RAID, this doesn't change the detection settings

Monitor144hz

Can't wait to give it a try, just one question to be sure, it's best to not use BoS along with "Realistic AI detection 2" right ? Since both mess with the detection.

Naotenho nome

if its the first this may actually sync with skyrim together!!

DJLegends

hmm does it uses ck scripting or skse scripts

DJLegends


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