SakeTami
Monitor144hz
Monitor144hz

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UPDATE: [Beta Release] SCAR v0.5b

Released: 22/4/2022

Mid Save/Playthrough Update Safe (update while out of combat):

Note: For those updating on an existing save, you may have to open and close the mcm menu, then use command:
`setstage ski_configmanagerinstance 1`
(without the backquotes), for the SCAR MCM to show up on an ongoing save.

Hey patrons!

SCAR has received an update! The attached file is the latest version of the SCAR mod.

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New features:

- Mod Configuration Menu! (requires SkyUI)

- Two different styles for enemy combo scaling: Static and Dynamic:

   - Static: makes enemy skill static and predetermined. For example a level 50 enemy, no
      matter what level the player is, will always have the same of similar combo skill (and
      therefore combo length). Ideal for Requiem players or users of Morrowloot who want
      their enemy combo skill to be static and not adapt around the player's level.

   - Dynamic: makes enemy skill scale in relation to the player's level. For example, a level 50
      enemy, when the player is level 1, will have a high combo skill. Once the player becomes
      level 60, however, that same enemy will have a lower combo skill than when the player
      was at 1. Ideal for players who want a balanced experience similar to vanilla Skyrim's
      enemy scaling.

- Tweakable combo scaling limits. Specify a minimum and maximum amount of normal
  attacks that should be in enemy combos.

- Further randomised combos: Every enemy will have a randomised amount of maximum
  normal and power attacks they can pull of in a combo. The range for this randomly
  chosen number depends on the enemy's level, the min and max values, and how it fits into
  the scaling system and style (see above)

- Minor bugfix: fixed incorrect reach formula for shielded enemies.

- Added support for power attack chains. More updates for this later.

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**Requirements (For Those Installing For The First Time):**

This mod is a behaviour/papyrus/animation hybrid and so requires Nemesis, Payload Interpreter (along with SKSE by extension), MCO, AMR, and a compatible animated moveset (moveset patcher is in the other post). You must rerun Nemesis Engine and make sure the SCAR patch, ADXP patch, and Payload Interpreter patch are ticked. You can patch the default Elder Souls animations that come with ADXP, with the moveset patcher.

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As usual, the mod is still in beta and not fully tested yet. bug reports should be directed to the bug report channel in the patron discord server.

You do not have permission to redistribute this mod or upload it anywhere else, this is for your personal use only.


Enjoy!

Comments

Thanks, it was not as bad as I thought to patch the Elder souls anims that come with ADXP.

SCAR will not work if the moveset is not patched. Also make sure to have the Nemesis patches ticked for ADXP, Payload, and SCAR.

Monitor144hz

Hi, thanks for all the work. Just a dumb question. Do I understand correctly that if I install this with the pre-requisites (Nemesis, ARM, Payload, ADXP), but without running the patch for the movesets then it will not work?

Nice :)

Wow sounds like a great update

Killa


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