My wonderful ones, this is the day!
The newest, major update is now ready for grabs. I know that you waited for a very long time, but I promise I wasn’t slacking (as you’re about to see).I’ve poured tons of work into new animations, environments, and plenty of other goodies for your enjoyment. ^^
This update was one of the most content-intensive ones, and since it was straight after another major update, it took quite a toll on me... but I promise to rest well before the next one!
Behold, the changelog!
📝Changelog:
New environment (Dienerkammer district of Döbeldorf, a hideout and streets)
2 new enemies ( along with their respective h animations)
New NPC h animation
New preg types
Slime defeat scene
4 new quests
A bunch of new NPC's (guards, a rogue and a certain wolf lady ^^)
First implementation of background NPC system (it's a city after all, let's make it lively!)
🍃🐛Bugfixes and QOL changes, including:
Rework of the interaction system → picking up multiple items close together is no longer a hassle; interactables during animations should now appear correctly.
Experimental new Dialogue-based item delivery system → first used in the rogue’s quest. Please let me know if you run into any issues, as it passed internal testing and may become the new standard.
Rework of the quest-dependent building and blocker states → now far more efficient, giving a noticeable performance boost on Android.
Fixed some animations in the gallery being too small
Since the game is not distributed on Patreon your download link will be on a dedicated Discord channel.
Discord membership is required, please click on the icon to get your invitation ^^
