December 2023 Sly Flourish Patreon Q&A
Added 2023-12-07 17:00:03 +0000 UTCWelcome to the Sly Flourish Patreon Questions and Answers thread for December 2023!
Ask your monthly RPG-related question in the comments below!
Every Friday morning I answer every question on this post. Some questions make it to the Lazy RPG Talk Show, an RPG Tip video, or Sly Flourish article. Don't be upset if your question doesn't make it to the show – only a handful do.
As you consider your question for the month, please
- search the Lazy RPG Talk Show Topic Database using keywords from your question to see if I've answered your question previously. You can also search Sly Flourish and the Sly Flourish YouTube Channel to see if I've done an article or video on the topic.
- focus your question on tabletop RPGs.
- ask only one question each month.
- keep your question brief. I love your stories but I get overwhelmed.
Thank you so much for helping me do what I do.
Now bring on the questions!!
Comments
I don't use it for in-person games, only for online games. I find that needing only to pass along a link works really well – even for more technically challenged players. No login needed, no permissions, etc. I don't think I do anything special in my setup. If you haven't seen it, here's a video where I go in-depth into Owlbear for lazy DMs: https://youtu.be/ZyeEmha6ACU
Michael Shea
2024-01-05 14:48:23 +0000 UTCHello, Mike! Happy new year! I was wondering what your physical set up is for Owlbear Rodeo. I run a mostly pen and paper group. I tried Owlbear Rodeo and like the potential for quickly throwing in evocative maps but I found introducing technology to my group disruptive. How do you do it?
Joshua Brown-Clay
2024-01-03 15:28:33 +0000 UTCIt's an interesting idea but it might add new math to the equation. I know the new MCDM RPG doesn't have attack rolls for example – everything is damage. That's interesting. Try it out and see how it goes!
Michael Shea
2023-12-29 15:05:15 +0000 UTCWhat do you think about having attacks and spells aways do half damage and then do full damage if they hit/succeed? This seems like it would help with some of our current complaints on lack of monster lethality and lack of player resource depletion. And it also mitigates some of the swingyness of the d20 hit or miss system and gives a much more positive valence to failures/ misses
A Name Apart
2023-12-29 00:56:11 +0000 UTCI don't think there's an organized system for how much treasure characters should get at any given level. Shadowdark is, at its core, very very random – even in treasure. When it feels right to you, roll on the treasure table associated to the level of the threat the characters faced. See what you get and figure out how many experience points you think that's worth. I've been throwing more treasure in because, at higher levels, it becomes much harder to level. I don't think characters reaching 2nd level with one big carousing session is bad. 1st level is intended to go quickly.
Michael Shea
2023-12-22 14:29:34 +0000 UTCI spent a Saturday organizing my PDF collection. I have thousands now and certainly stuff falls out of mind but it's there if I want it. Here's my article on the topic: https://slyflourish.com/organizing_digital_rpg_materials.html
Michael Shea
2023-12-22 14:27:33 +0000 UTCMike, I’m running a Shadowdark campaign and I can’t seem to get the treasure amounts right. Is there a suggested treasure level in gold for each level? At first level, I think I gave too much gold because the party just caroused their way to 2nd level after only one significant planned encounter/hoard.
Ken Wang
2023-12-22 00:15:14 +0000 UTC