Lazy GM's Random Generator and Outlands Coming Soon
Added 2023-07-03 14:57:00 +0000 UTCHappy July 2023!
The Lazy GM's Random Generator
For a few months I've had a "stealth" reward for Sly Flourish patrons called the Lazy GM's Random Generator. This is a nice meaty random generator for monuments, NPCs, items, traps, and treasure all flavored with lore of numerous published game settings including the Forgotten Realms, Eberron, Greyhawk, Spelljammer, Midgard, the Southlands, and more. I use this generator all the time to come up with magic items, treasure hoards, traps, monuments, and more flavored with the world in which I happen to be running my campaign.
The Lazy GM's Random Generator is hosted on Sly Flourish (please don't share the link – this is a Patreon exclusive) and developed on Perchance. In case you want to use the material here to build your own random generator, you also have access to the text file powering the generator. I hope you love it as much as I do!
The generator, like all of your Patreon rewards is available on your Sly Flourish Patreon Rewards page. Take a look and see if there's anything you missed!
Outlands of the City of Arches Coming Soon
Over the past couple of months, while getting the Forge of Foes PDF delivered (yay!), I've also been working on a nice meaty section of the City of Arches sourcebook called the Outlands. This section describes three "biomes" surrounding the City of Arches – the northern Revlend Marshes, the southern Doorish Hills, and the Western Deadlands. This new section is about 11 pages long with thirty adventure locations, piles of adventure hooks, and a bunch of secrets to expose to characters exploring the area. I expect to release this to you fine patrons in late July or early August.
As always, thank you so much for your support!
Mike
Comments
Main point being: thanks so much for building the generators!!
Dichotomous Dragon
2023-07-07 21:27:55 +0000 UTCThe relic generator is awesome for Inspo, and I love the others as well. I have added relics as a steady occurrence in the rebuilding of town, both stable(whose spells behave as intended) and unstable (which…don’t!) PCs can tell after an hour with a relic what the spell is, but they don’t know if the item is stable or not unless they have their local shopkeeper check it for them. Adds a little spice if they decide to use a new one on the fly. They remain single use :)
Dichotomous Dragon
2023-07-07 21:27:34 +0000 UTCI've been building it up over time. I've used some scripting to fill out some of the material.
Michael Shea
2023-07-04 13:10:53 +0000 UTC