[Survey] Workshop Mod Separation
Added 2025-04-06 17:38:06 +0000 UTCThere have been opinions that the current Workshop Mod contains too many assets, hard to find specific asset and the file size is to large due to unnecessary assets.
Therefore, here is a survey regarding the potential separation of Workshop Mod into themed packs.
For example, if we do separation.
(1) Oppressor's Construction Workshop
A collection of construction site-related assets)
Cable Drum / Concrete Mixer ...
(2) Oppressor's Housing Workshop
A collection of house-building related assets
Concrete Foundation / Concrete Wall / Glass Wall ...
Advantages of Separation:
Easier to find assets by category
Reduced mod size by avoiding installation of unnecessary packs
Disadvantages of Separation:
Increased number of .esp files
Compatibility issues with the "Falloutfield 2287 World" mod (This project has been officially abandoned)
Objects already placed in settlements may disappear and need to be placed again
(Due to object codes being changed, the game will not recognize them as the same data)
Due to workflow efficiency, I can't support 'full pack version' and 'separated pack version' both.
(If I support all, I always have to do the same work twice.)
If the separation is confirmed, the Workshop Mod will be gradually divided over the course of several months.
Comments
SMM seems not a solution, it can cause CTD. The category issue isn't big problem, my mod already has well-organized categories. The only problem is that it might feel confused at first because of the many number of categories. However, the main problem is the size issue. My mod is already larger than Fallout 4, and it's only going to get bigger.
Oppressor
2025-04-07 00:32:25 +0000 UTCCouldn't you use the Mod: Settlement Menu Manager (SMM) to accomplish the organization benefit? As a Master or via a Patch file? Aside from that, the main benefit of separating them would be if you wanted one pack but not the other. Unless, I completely missed something.
C0L0NEL_MUSTARD
2025-04-06 23:58:43 +0000 UTC