SakeTami
Azurezero
Azurezero

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Next project (sylphy 2)

I tried a few things and got stuck on each of them

So now I'm making a sequel to phantom thief sylphy

I started by adding an office lady outfit to the sylphy model.


Sylphy finds herself trapped in a painting again, this time she has to enter 4 different scenario's to gather the pieces of the painting to escape.

It's kinda like kate's test, with each scenario having different gameplay to the others

I don't know how long it will take me to make a demo but today i made the first sex live2d (which works with multiple outfits)

the model still needs some tweaking so the pussy stretches properly


You can view the first half of the intro on twitter here

https://twitter.com/i/status/1651994813791711244

Hopefully I'll have a demo by the start of next month





Next project (sylphy 2)

Comments

Lewd can be in battle lewd and maybe like a game over unique to dieing in each of the three zones of something.

Hoping for an rpg section, maybe take what you had going for the catgirl game and use it here? Sylphy has to adventure and find picture piece on lewd battle island / insert setting here. Maybe use an evolution of long form lust/orgasm management ie, MMMiko. Due to the version of live 2d, palette swaps would require their own model which could bloat game size, but they could still be used to make more enemies. If you decide to go full RPG, exp leveling gear etc, you could easily get an hour or more in one portrait. Make like, three areas, intro/shore, intermediate/forest. boss and final area guarding picture piece/ like cave or summit. Put a heal/campfire in each place and have that be a respawn point/ save point or just go for death = game over. Challenge the player to manage HP and lust/orgasms as they try to get through an assortment of like 2/3/4 semi-short maps of each zone full of catgirls and maybe 1 or two other enemy models to lewd Sylphy. Pallete swap em to put harder enemies in the later zones. (I kinda just really want to see that catgirl game concept go somewhere and a portrait in the sylphy game seems like it'd work very well) Incorporate the grapple hook into map design with stuff like, chest in a tree you grapple into, ie that window above the gamble hall you grapple into in MMMiko. Boom, portrait idea. But that's just my two cents which may or may not be worth even less than that. Hyped for whatever happens with this game anyhow!


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