start of april post
Added 2019-03-31 07:55:16 +0000 UTC
this month I got 3 cg drawn for the dungeon crawler, though theyre for later in the game. drawing a punishment scene involving the female enemies is proving to be surprisingly tough to imagine for me.


my sfw metroidvania: tower of change didnt get much progress, though i did add a basic enemy/obstacle to the game,and coded the shield toss ability. it currently ricochets off walls but i might make it pass through them just for utilitys sake...
alternately i could get the best of both worlds by adding damaging beams youre supposed to throw the shield through to hit switches.
it might even be a good idea to change it so you have to manually call the shield back to your hand... so i could do fun stuff like have you aim to bounce it off a bunch of walls at the correct angle to hit a switch.
I still havent thought of any good scenes to write for other stats in yuuki (headpats raising sim) so making the game is still out of reach.
and yesterday i started drawing a live2d model for a potential huniepop style game


She still needs actually animating.
bulk of the work for a huniepop style game is the art. the match 3 prototype i made doesnt actually have any complex puzzles concerning coding now that I've succeeded in getting the match 3 stuff to work.
just need stuff like the turn counter, the effects of bursting the bubbles, and to add a portrait option to my text engine (the same one i coded for the dungeon crawler).
I've been slowly losing support for a while now, but none of the exit surveys are saying anything is my fault, but since not everyone bothers to give a reason i can't help but worry i'm doing something wrong, so if you have any concerns about my progress, don't hesitate to voice them below, or message.