SakeTami
Azurezero
Azurezero

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Marielle's Mansion Madness and updates

The game is Done.  I'll be sending the mega link out to people as soon as I've posted this.  it's a small game with just 2cg and 4 sexy live2d animations. 

I'm mainly testing the waters with this one, if it does well i'll be considering using this kind of animation in future games.

in rpgmakers case it requires a lot of repetition.

such as

Ctrl+C, Ctrl+V,space,tab,space,down,enter,enter

repeat for each frame in an animation. my was that tedious.



Also, I would've gotten this released yesterday, but i actually managed to procrastinate AND GET SOME PROGESS ON YUKI MADE.

now yuki is in a state where i can actually test the 2nd boss. it needs some new sprites for it's projectiles, but besides that it's pretty much done (the game over will have to wait until the end of development but i've shown the animation for it before). compile times are getting ridiculous now and i don't wanna bloat playtesting by adding the animated game overs now.

so i'll be releasing the next update to that soon. won't say how soon in case i hit another block. but i'll release what i have done in 2 weeks if i havent gotten the boss tweaked by then. the first boss has also been tweaked to better teach the player about the dodge roll. (a vertical lazer that sweeps the room has been added for that purpose)



Normally, I'd be rushing to MMM released on dlsite as well, but even if i did that, i wouldnt get a paycheck from them until november, so i can afford to take things a little easier than normal. I'm currently saving for london expo next month, everythings paid for except the subway tickets and my general spending money. So I will be releasing on itch.io. but do let me know if you find any bugs before i do.



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