there's no demo yet, but the battle system will feature clothing damage, and some status effect graphics. the preview picture shows the princess equipping the blindfold and ballgag, both of which are important to beating certain enemies and bosses.
the ball gag equip will help prevent the facehug status, which looks like this
http://i.gyazo.com/a8a1a4f0adb3e110d22d412dfe647503.png
the game is mainly building on what i learned for majo, but hp is unrelated to the clothing damage mechanic. and replacing the bondage status of majo is the armor break status, i thought that being able to stun lock your enemies to death was kind of broken so in this game the break status will give you the different enemy pictures and reduce their defence, which is significantly less broken.
I've mostly been working on the intro to set up the plot, which is as follows
The game starts with a blue haired warrior girl named emily as she decides to go see the princess, who hasn't been acting herself as of late and emily is worried.
upon arriving at the castle she finds the guards acting like lewd beastmen and fights her way to the throne room where she finds the princess...
she notices too late that the girl before her is not the princess, and the screen fades to black as a spell is cast upon her...
2 months later, the real princess returns from the events of damsel quest, having gained demonic powers and the power of flight...
she flies to the castle only to have her wings sealed by the anti magic barrier which wouldn't normally work against her, and upon noticing the guards fights her way into the castle as well...where she meets the imposter, who's brought the castle completely under her control... the real princess charges but is prevented from reaching the imposter by a blockade of swords... she must then travel around the castle to bring the castles barrier crystals back under her control and unlock her powers again