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The Adventurers' Tavern Order Quest Voting Project 8th

"A magical relic that would make wishes come true.โ€

Such magical gossip was always among the people.

Wish-fulfilling fairies. A magic circle that changes the world. A wand that generates unlimited magical power.

From rumors to rumors, from stories to wishes. Such stories continued to propagate, mirroring the desires of the people.



The ancient remains of the magical city of Val Erna, discovered this time, also have such legends.

According to the legend, there is a โ€œmirror that shows wishes,โ€ and if you look into the mirror, you can see them. How can we make our wishes come true?

"We have to deal with this matter as soon as possible."

Guildmaster Beerseth looked at the map and said to himself, โ€œI've got to deal with this guy as soon as possible.

It is not unusual for dungeons and ruins to be the subject of rumors like this. But this time, the location is particularly bad. These ruins were too close to the city.

It would be fine if it were only insolent treasure hunters who dreamed of making a fortune, but even the opposition, or citizens who had sold their hearts out, might try to get their hands on the remains. If that happens, all hell will break loose.

As soon as possible, a guild with a solid identity must take control and confirm the truth of the rumors (which often end up being false).

"There doesn't seem to be any troublesome monsters, and with our skills, it should be a piece of cake for anyone to take on the challenge."

Speed is required, but the difficulty is not great.

However, .......

"Not the wish-granting ......, but the showing ....... That's a strange rumor.

Most of the time, rumors are conveniently distorted."

The fact that they only show the wish is what really stuck out to me.

Or it may not be a fraud.

  Click here to vote. Google Form

Voting period: Until 23:59 on Novemver 14, 2024 (Japan time)

โ˜…The future of the project will be decided by the votes of our supporters!

ใ€JPNใ€‘

ใ€Œๆœ›ใฟใŒๅถใ†้ญ”ๆณ•ใฎ้บ็‰ฉใ€


ใใฎใ‚ˆใ†ใช้ญ”ๆณ•ใฎๅ™‚่ฉฑใฏใ€ๅธธใซไบบใ€…ใฎ้–“ใซใ‚ใฃใŸใ€‚

้ก˜ใ„ใ‚’ๅถใˆใ‚‹้ญ”ไบบใ€‚ไธ–็•Œใ‚’ๅค‰ใˆใ‚‹้ญ”ๆณ•้™ฃใ€‚็„ก้™ใฎ้ญ”ๅŠ›ใ‚’็”Ÿใฟๅ‡บใ™ๆ–ใ€‚

ๅ™‚ใ‹ใ‚‰ๅ™‚ใซใ€็‰ฉ่ชžใ‹ใ‚‰้ก˜ๆœ›ใธใ€‚ไบบใ€…ใฎๆฌฒๆœ›ใ‚’ๆ˜ ใ—ๅ‡บใ™ใ‚ˆใ†ใซใ€ใใ†ใ„ใฃใŸ่ฉฑใฏไผๆ’ญใ—็ถšใ‘ใฆใ„ใŸใ€‚



ไปŠๅ›ž็™บ่ฆ‹ใ•ใ‚ŒใŸ้ญ”ๆณ•้ƒฝๅธ‚ใƒดใ‚กใƒซใ‚จใƒซใƒŠใฎๅคไปฃ้บๆง‹ใซใ‚‚ใ€ใใ†ใ„ใฃใŸ้กžใฎไผ่ชฌใŒใ‚ใฃใŸใ€‚

ๆ›ฐใใ€ใ€Œ้ก˜ใ„ใ‚’่ฆ‹ใ›ใ‚‹้กใ€ใŒใ‚ใ‚Šใ€ใใฎ้กใ‚’่ฆ—ใ่พผใฟใ•ใˆใ™ใ‚Œใฐ่ฆ‹ใˆใ‚‹ใฎใ ใจใ„ใ†ใ€‚ใฉใฎใ‚ˆใ†ใซใ™ใ‚Œใฐ้ก˜ใ„ใ‚’ๅถใˆใ‚‹ใ“ใจใŒๅ‡บๆฅใ‚‹ใ‹ใ€ใŒใ€‚


ใ€Œใ“ใ„ใคใโ€ฆโ€ฆๆ—ฉใ„ใจใ“ๅฏพๅ‡ฆใ—ใญใˆใจใ„ใ‘ใญใˆใชใ€

ใ‚ฎใƒซใƒ‰ใƒžใ‚นใ‚ฟใƒผใƒ™ใ‚ขใ‚ปใ‚นใฏๅœฐๅ›ณใ‚’่ฆ‹ใชใŒใ‚‰ใฒใจใ‚Šใ”ใกใŸใ€‚


ใ“ใฎใ‚ˆใ†ใชๅ™‚ใŒ็ซ‹ใคใƒ€ใƒณใ‚ธใƒงใƒณใ‚„้บ่ทกใฏ็ใ—ใใชใ„ใ€‚ใ ใŒไปŠๅ›žใฏ็‰นๅˆฅ็ซ‹ๅœฐใŒใพใšใ„ใ€‚ใ“ใฎ้บๆง‹ใฏใ€ใ‚ใพใ‚Šใซ่ก—ใ‹ใ‚‰่ฟ‘ใ™ใŽใ‚‹ใฎใ ใ€‚

ไธ€ๆ”ซๅƒ้‡‘ใ‚’ๅคข่ฆ‹ใŸไธๅŸ’ใชใƒˆใƒฌใ‚ธใƒฃใƒผใƒใƒณใ‚ฟใƒผใ ใ‘ใชใ‚‰ใฐใพใ ใ„ใ„ใŒใ€้ฃŸใ„่ฉฐใ‚ใŸ้‡Žๅ…šใ‚„ใ€ๅฟƒใซๅ‚ทใ‚’ๅฃฒใฃใŸๅธ‚ๆฐ‘ใพใงใ‚‚ใŒ้บๆง‹ใซๆ‰‹ใ‚’ๅ‡บใ—ใ‹ใญใชใ„ใ€‚ใใ†ใชใ‚Œใฐใ€ๅพ…ใฃใฆใ„ใ‚‹ใฎใฏๅคงๆททไนฑใ ใ€‚


ใงใใ‚‹ใ ใ‘ๆ—ฉใ่บซๅ…ƒใŒ็ขบใ‹ใชใ‚ฎใƒซใƒ‰ใŒๅˆถๅœงใ—ใ€ๅ™‚่ฉฑใฎ็œŸๅฝ๏ผˆๅพ€ใ€…ใซใ—ใฆๅฝใง็ต‚ใ‚ใ‚‹๏ผ‰ใ‚’็ขบๅฎšใ›ใญใฐใชใ‚‰ใชใ„ใ€‚


ใ€Œใพใ‚ๅŽ„ไป‹้ญ”็‰ฉใฏใ„ใชใ•ใใ†ใ ใ€ไฟบ้”ใฎ่…•ใŒใ‚ใ‚Šใ‚ƒ่ชฐใŒๆŒ‘ใ‚“ใงใ‚‚ๆฅฝๅ‹ใ ใ‚ใ†ใ€


ใ‚นใƒ”ใƒผใƒ‰ใฏ่ฆใ•ใ‚Œใ‚‹ใŒใ€้›ฃๅบฆใฏใŸใ„ใ—ใŸใ‚‚ใฎใงใฏใชใ„ใ€‚

ใŸใ โ€ฆโ€ฆโ€ฆโ€ฆใ€‚


ใ€Œ้ก˜ใ„ใ‚’ๅถใˆใ‚‹โ€ฆโ€ฆใ˜ใ‚ƒใชใใฃใฆใ€่ฆ‹ใ›ใ‚‹โ€ฆโ€ฆใ‹ใ€‚ๅค‰ใ‚ใฃใŸๅ™‚ใ ใชใ€

ๅคงๆŠตใฎๅ ดๅˆๅ™‚่ฉฑใจใ„ใ†ใฎใฏ้ƒฝๅˆใŒใ‚ˆใๆญชๆ›ฒใ•ใ‚Œใ‚‹ใ‚‚ใฎใงใ‚ใ‚‹ใ€‚

ใใ‚Œใชใฎใซใ€้ก˜ใ„ใ‚’่ฆ‹ใ›ใ‚‹ใซ็•™ใพใ‚‹ใจใ„ใ†ใจใ“ใ‚ใŒใฉใ†ใซใ‚‚ๅผ•ใฃใ‹ใ‹ใฃใŸใ€‚


ใ‚ใ‚‹ใ„ใฏใ€็œ‰ๅ”พใจใฏ่จ€ใ„ๅˆ‡ใ‚Œใชใ„ใ‹ใ‚‚ใ—ใ‚Œใชใ„ใ€‚

The Adventurers' Tavern Order Quest Voting Project 8th

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