SakeTami
Amepon Kokutou
Amepon Kokutou

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0.5.1 Update with VR Fix out

I've updated the itch page with a new build, 0.5.1 which fixes the issue with the UI not being selectable in VR. This was a rather involved fix that required a bunch of code refactoring. To go into a bit more detail for this post, the game can be played in both Desktop and VR, which is great but adds a lot of complexity. One of the issues is the way the player interacts with objects in the game when playing in Desktop mode versus VR mode and the systems that allow those interactions to work in Unity.

Basically, when Desktop mode is enabled there is an event system that tracks the inputs from the mouse in the game. When VR is enabled there is a different event system that is enabled that tracks the inputs for the VR Controllers. You can't have both systems enabled at the same time so you need to selectively turn either one or the other off. It was this system that was causing the issue with VR not registering the inputs of the controllers on the UI in the game.

A lot of refactoring and smarter logic for setting up the event systems I believe have solved the issue for good. I don't know why I didn't set it up this way when I first tackled the issue but I hope this fixes it for good :) If you have any more game breaking bugs do let me know in the Discord! Cheers!


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