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Screenshot Saturday: SOON

JULY 25TH, TUESDAY.

That's in ten days.  That's the day The Evolution of Trust will come out!  Unless I screw up, but I feel like setting a deadline for myself and publicly committing to it should help me not screw up.

Look at the GIF above! (or check out this higher-quality .mp4 I posted on Twitter) There's a few big changes I want to talk about: 1) It's all text now, not voice narration.  This lets you go through at your own pace.  2) There's a navigation bar at the bottom, so you can jump to/replay any chapter you want!  3) The "trust game" machine now shows the "payoff matrix", an important tool from game theory.

So for full transparency, here's where I'm at: all the major features are complete.  The first three (of seven) "chapters" are complete, the rest are coded up but have no words yet.  Also there's no sound yet.  Next week I'll be doing some in-person playtests, adding the finishing polishes, drawing the character rewards, etc.  And hopefully, by JULY 25TH TUESDAY, all this should be done!

...and then immediately afterwards I need to prepare for an hour-long talk I'm giving in San Francisco.

Oh yeah, I forgot to mention: on August 7th, I'm giving an hour-long talk about seeing & thinking in systems!

· · ·

Thank you all again so much for continuing to support me!  As I've mentioned before, I feel pretty guilty that it's taken this long – four months between the release of LOOPY and the release of this.  (there was Fireflies in-between, but still)

I guess compared to most game projects, four months is nothing, but I really feel my process could be a lot faster.  And I know it could: LOOPY and We Become What We Behold took 3 months, To Build A Better Ballot took 2 months, Parable of the Polygons took 6 weeks, Neurotic Neurons took 4 weeks, Coming Out Simulator took 3 weeks(!), Fireflies took 10 days(!!), Sight & Light took 3 days(!!!).

And I know, I know, quantity < quality... but I think when it comes to doing experiments, quantity is a kind of quality.  Maybe this is just FOMO (Fear of Missing Out), but there's so, so much I want to explore and learn and grow as a creator and person and blah blah blah i'm rambling

The point is, after The Evolution of Trust and my SF talk are done, I'm going to try, for two or three months, only doing small projects.  Like, two-week-long projects.  This will give me room to experiment more boldly, more wildly!  It'll kind of be like a personal game jam.

I just want to give y'all a heads up on this, in the spirit of full transparency!  I sincerely believe and hope you'll enjoy the results.  Three months of two-week-long "game jams", that's six new projects right there!  (although, realistically, it'll probably "only" be three or four new projects)

ANYWAY

SEE YOU IN TEN DAYS

JULY 25TH, TUESDAY

<3,

~ Nicky Case

Screenshot Saturday: SOON

Comments

Thank you for sending me this article! I'd seen (well, skimmed through) ProPublica's analysis of COMPAS before, and yeah, the feedback loop is quite worrying. Self-fulfilling prophecies right there. ...which, come to think about it, "algorithmic criminal justice systems that create self-fulfilling prophecies" was *exactly* the plot of Minority Report life imitates art etc etc

Nicky Case

Unrelatedly, I just read this: <a href="https://fivethirtyeight.com/features/technology-is-biased-too-how-do-we-fix-it/" rel="nofollow noopener" target="_blank">https://fivethirtyeight.com/features/technology-is-biased-too-how-do-we-fix-it/</a> And the feedback loop of COMPAS using arrest rates and conviction rates to (inaccurately) predict future arrest and conviction rates biased against minorities reminded me of your work. Maybe food for a deeper explanation? Because a lot of engineers are overlooking the problems in data sets like these.

George Dorn

haaaaaa you got me But yeah this one will *actually* teach about Iterated Prisoner's Dilemma, and what it means for our world

Nicky Case

wasn't this in the game with drop the soap i like how you took it deeper

Zack Thornton

Thank you, Hed! And thanks for all the food for thought :)

Nicky Case

Just finished couple of hours with the balot thingy. Really liked it and followed through to other resources you mentioned. Maybe worth including the French method of two rounds with two leading candidates going to the second round. Anyway other then that - do you have spoilers on what you're going to jam with? stumbled into this article and thought it might be a food for an explorable <a href="https://arxiv.org/abs/1506.06980" rel="nofollow noopener" target="_blank">https://arxiv.org/abs/1506.06980</a> Really Really likes you work. Thank you.

Hed Bar-Nissan

come on and slam and welcome to the (game) jam

Nicky Case

awwww thanks kat :3

Nicky Case

I agree with Kat on having no problem waiting for you to do things right! That being said, I'm also really curious to see what you're able to do during the "game jams". I've often thought about trying such things myself, but can almost never commit to that kind of schedule for any length of time. I look forwards to seeing the results!

Eric Willisson

You make fantastic things, Nicky, and we have no problem waiting for you to make them the way you want to. :)

Kat Suricata


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