This Friday, I'll be on a panel with a bunch of other indie gamedevs, talking about how to use games to say shtuff. Given that I've made Coming Out Simulator, Parable of the Polygons, and most recently, Neurotic Neurons, the conference organizers thought I could say shtuff about using games to say shtuff.
Here's the link to the conference session!
This is at IndieCade, “The Sundance of Indie Games” or so I've been told. I'll be there all weekend, so if you happen to be around, pop by and say hi!
The week afterwards, I'll be crunching away at the interactive explainer of privacy I'm making for the BBC(!!!), then immediately after that, Mozilla is stealing me for MozFest in early November, for some cool reason I can't publicly announce yet. All I can say is it's very much in line with the interactive edu/journalism stuff I do, and I'm hella excited for it.
Seriously, thank you all again so much for your support. Soon: more shtuff.
<3,
~ Nicky
P.S: Oh! Also, thanks for the loads of playtest feedback for my prototype a few days ago. If you missed it, here it is again.