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June Community Poll

Back to regularly scheduled community polls.

Seeing as the Empire faction has had far more work done with it than the other two factions, we'll be focusing more on them, or alternatively, on NPC units and buildings:


NWO structures and units:


Continue work on adding more of the NWO faction's weird mecha and scifi units, as well as more of their mobile base structures. New NWO units may include VTOL attack aircraft, floating spy drones, artillery and anti-tank laser mecha, stealth submarines, infantry multi-mortar teams, and air superiority jet fighters, as well as obvious necessary base buildings such as vehicle factories, repair facilities and mobile refineries.


Warband structures and units:

More work on the scrappy Warband faction. New units would have more of an infantry and field gun focus, with additional psychic units, stealthy rocket-launching infantry, psychically-infused mechs, ogremen heavy infantry (and special vehicles accommodating them), a big cannon that fires what amounts to a gigantic cannonball, fast monowheel attack vehicles, with structures including more basic necessary buildings like oil extractors, to more bizarre things like a defensive structure that spawns suicide-bombing xenoforms.


Neutral structures, actors and environmental assets:

This may seem dull compared to the other two, but included in this category are neutral tech structures that can be captured for a tactical advantage (like the large windmill and oil pump included in the previous post), with new structures including things like hydroelectric dams that can be captured for additional power, medical offices and large hospitals that can be captured for an infantry auto-heal upgrade, abandoned missile silos, and drone factories that can produce unique units not associated with any single faction. Also included in this option would be more work done on regular old civilian NPC's and ambient wildlife, which don't offer much ingame utility, but are there to add some additional flavor and atmosphere to the maps, as well as hostile xenofauna, which can pose a danger to your own troops (or anyone's troops, for that matter). There would also be more work done on more banal neutral structures, such as houses, apartment blocks, billboards, etc, just to add extra richness to maps (though they can be garrisoned by your troops and utilized as a sort of pillbox, as most civilian structures can)

Comments

Yeah, the idea for some of their heavy vehicles is similar to what you described.

Henske

There will most likely be some kind of animal units for Warband, though some of the features I have planned require a bit of extra code that isn't in the engine yet.

Henske

Maybe more crazy Warband vehicles designs based on repurposed construction vehicles/civilian vehicles i.e. some crazy road rollers, school busses that immitates landships with cannons on sides, maybe firefighting/fuel trucks but with mounted flamethrower.

CyanSquare

Is it likely we will see any kind of animalistic unit, either actual fauna/xenofauna thats been captured or tamed and used, or mechanical analogues therof? would love to see a mecha-dragon or other great mechanical beast, though that would probably a lot to model and animate

Kamran Houle


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