Hello! It's this time of the month again. I'm still working on that scene I talked about. This turned out more time consuming that expected. Well, kind of expected. I'm still figuring out how I want to solve some problems, that's why I won't commit to any particular release date or feature set, it will be done when it is done.
I made a quick video of the current state. Current focus is the transition between the two main poses of the scene, which is the most complicated part. I'm kind of happy with the animation of the right girl, but the long walk of the left girl between poses is rather on the awkward side. Part of this is due to feet and body being animated by different IdlePosers, which are slightly out of sync. The other part is that IdlePoser is using a fixed SmoothStep curve on top of its Bézier interpolation.
In this scene there are 4 IdlePoser plugins on each of the girls, that's two for hands, one for the body and one for the feet. I will likely add another one for the EyeTarget at a later point. These IdlePosers are all being controlled by a central StateMachine and some helping LogicBricks. Using that many IdlePosers means I can combine partial animations to reduce the appearance of repeating animation loops and a create a lot more variance. I'm still experimenting how to make a nicer walk animation with IdlePoser as well as how to setup the central StateMachine without loosing myself in the mess of interacting states. Likely I need some more IdlePoser and LogicBricks improvements.....we coders love to solve everything with just more code! Other than that there is still lots of animation work ahead.
Cheers, MacGruber