As you might remember, back in January I posted a commission for improved breathing morphs. Both DDQuidam (Patreon page) and TimelordToby (Reddit profile) provided a number of morphs. Thanks especially to DDQuidam for suffering through my repeated improvement requests. In the end they produced together about 40 morph variations total. From these I selected 3 morphs and used MorphMerger to generate 2 additional ones that ended up in the plugin package. I'm quite satisfied with the result, I hope you agree it was worth the investment in time and money. You can find a comparison video here. (At the time of posting this, my video is waiting in the encoding queue for more than one hour for whatever reason. If anyone knows a better video hoster for this kind of thing, please shoot a comment.)
Most noticeably the lung is now actually inflating, instead of only applying rotational force on the chest control. The stomach morph is very similar to the old morph, but it makes sense to have the one breathing morph package and a clear legal situation. The nose animation now got dedicated morphs, meaning it won't ruin and looks that have been using the same morphs I have been using. Also it is now much closer to the movement of an actual nose during breathing. For mouth breathing there is now also a lips morph, which should improve things slightly.
Besides the morphs, there have also been general animation improvements on the script side as well as minor fixes to the Life01 and Life02 demo scenes. Life03 remained unchanged, but it gets the plugin improvements automatically.
2 week EarlyAccess for Patreons. On Feb 29, this will become freely available to the community as usual. Download: https://www.patreon.com/posts/life-synced-v0-3-34052264