New sky textures
Pure got 5 new skydome textures (for Windy, Few Clouds and Scattered Clouds weather).
Extended fog settings
Real distant tracks (tracks with real distant geometry, which have no faked distance objects) can now benefit from a much better fog look. Most of those real distance tracks are already tagged and working with the new code. Track modders can add the lines:
[PURE]
FOG_SHAPE=-1
in the track configs, to tag a track manually.
Further, the fog engine was improved, to produce better backlit! Colorful skies in foggy conditions looking much better now.
Further work on the Pure ppfilters
All Pure ppfilters are updated. PureEYE got much better godrays.
PureHDR-EYE was recreated and got 2 sliders to adjust the picture to the HDR monitor.
PureCandy is a new ppfilter with much eye-candy postprocessing.
All those ppfilters got an advanced Autoexposure mode. With the new version of Pure its possible, to dynamically mix Cubemap based exposure (CBE) and YEBIS autoexposure (AE).
This will give the ppfilters a much better adaption to the current visible scenery, but they are still solid in their controlling, to avoid those known and realy bad AE fluctuations.
The default Pure ppfilter is a little bit brighter. This filter is still a safe but boring filter. Its used to have nearly no clipping in colors.
If you experience a too bright picture, please check your AE multiplier ingame (Page-UP/DOWN keys). It should be 100%.
Preparation of future CSP features
The upcomming CSP version will have a new function, to improve the look of horizontal textures and materials (the landscape), which are litten by a low sun. The sunlit look gets weaker and weaker, the lower the sun stands. This was a problem since the start of AC. The most common workaround was, to gain the sunlight. But this causes overbright vertical textures (like billboards). Pure is using that workaround too. But with the next CSP version (no release date planned yet), this problem is fixed. The feature called "Lambert Gamma" and will bring a drastic improvement of evening and sunset sceneries.
Pure 0.115 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...
Pure 0.115b base pack (bugfix from 08.08.2022):
mega: https://mega.nz/file/BaFRnKxD#NCJOsflChq-qksADWlAcdnEncX7ZML9Q8bZbNHXf4As
mediafire: https://www.mediafire.com/file/iz0g6jnmz20ic1v/Pure_0.115b.7z/file
High resolution textures for default skydome set (JULI 2022) (1.5 GB)
mega: https://mega.nz/file/ReVlWA4L#N5lOTw8fev0fN7-mSY2X9ySR2kgX0UNTsVus4agAW14
mediafire: https://www.mediafire.com/file/ecgl4ijf86v3woa/Pure_Highres_Sykdome_Textures_-_Juli_2022.7z/file
The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.
As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing
Peter Boese
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