I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of LUA.
So actually you see unoptimized rendering. Everything is calculated every frame.
There is no advanced clouds lighting code. This will cause more impact, but with the known optimization from Sol, the frame time of this clouds processing can be lowered drastically.
My goal of this first implementation was a very stable code and very little garbage collection (data created while a frame). Compared to Sol, Pure has way lower data created in a frame. Therefore the LUA code runs much faster.
In Sol those amounts of clouds without any optimization would cause a huge impact on the CPU. Long story short, its on a very good way.
But actual clouds and their processing will take me the most amount of time. So it will take its time to release a version for the first test with clouds.
Track used:
https://www.racedepartment.com/downloads/union-island.45276/
Maty Mendoza
2021-09-28 22:40:31 +0000 UTCPeter Boese
2021-09-28 12:04:10 +0000 UTCMaty Mendoza
2021-09-28 11:57:40 +0000 UTCXela1
2021-09-24 12:10:20 +0000 UTCSir Spats Gaming
2021-09-23 06:05:23 +0000 UTCGuershom Kitsa
2021-09-21 18:34:59 +0000 UTCPeter Boese
2021-09-20 09:08:38 +0000 UTCPeter Boese
2021-09-20 05:50:32 +0000 UTCverbinding
2021-09-19 22:44:01 +0000 UTCBruno Dias
2021-09-19 18:46:07 +0000 UTCRS Racer
2021-09-19 18:06:24 +0000 UTC