Hello,
I want to thank you my patreons, for all that support you give me!!!
I just like to show you some view in the future of AC/CSP -> Sol.
In the last weeks we discussed some things in the community. There are some things, which are not right at the moment. Its a basic thing, which influences all the attempts to do proper lighting and graphics in AC/CSP.
Now, all lighting is adapted to look ok in most situations. Everything must be adapted, if sun and ambient light changes.
But what if we try to do the things like they are in reality? What if a lamp has nearly its correct brightness in comparison to the sun? sunlight is much stronger then a lamp. But atm in CSP, a lamp has quiet the same power like the sun.
In reality we have to adapt the receivers of the world (cameras or eyes) to the current lighting. Atm the world is adapted to the receivers.
So i started a little test project to prove such things. I created a small weatherFX script, where the lighting represents a reality like dynamic. Not the same, but a much bigger one, than current implementations.
Now a lamp's bounced light is nearly not visible in daytime, because sun and ambient light is much stronger AND now the most important part - it becomes automatically visible, with lowering sun and ambient light while the transition to night.
The little test project proved the things so well, that we now start every thing from the ground. A new project is born, which has this principle as a base.
We will create a basic weather script called "Pure", which will be a very lightweigt implementation like the default script.
"Pure" is then also the base of Sol 3.0, which will have the same amount of feature like now, but with correct lighting.
In the process of proving the main things, Ilja is doing a new bakery for vao-patches. This will give us correct vaos. Now the ambient light in very dark places is nearly 0. That will give as correct graphics in such places.
So you see, the things will then work out of the box, with no adaptions needed. Its the real lighting. This makes everything much smarter and easier.
In the next weeks, i will work on the basic structure of Pure, so maybe you can test it in a couple weeks.
The video just shows you the basic principle of this real lighting. You see, with static exposure, the bounced light is also static, but in daylight, it is not visible...
Peter Boese
2023-06-04 16:57:12 +0000 UTCPlazirto
2023-06-04 15:49:19 +0000 UTCPlazirto
2023-06-04 15:49:09 +0000 UTCSincity
2022-09-24 19:01:54 +0000 UTCPorschemanShip
2022-07-26 17:21:30 +0000 UTCPorschemanShip
2022-07-26 16:01:13 +0000 UTCPeter Boese
2022-07-26 14:18:36 +0000 UTCPorschemanShip
2022-07-26 13:36:17 +0000 UTCAaron Purnell
2021-11-18 23:26:20 +0000 UTCRobert Lunatic
2021-09-04 13:23:54 +0000 UTCBruno Dias
2021-08-13 21:12:33 +0000 UTCLeonard Ampoe
2021-08-02 14:43:53 +0000 UTCRobert Lunatic
2021-07-31 07:44:25 +0000 UTCJacopo Di Giuli
2021-07-28 15:41:51 +0000 UTCGuershom Kitsa
2021-07-27 16:13:17 +0000 UTCCallum McGurk
2021-07-27 14:46:26 +0000 UTCAmby
2021-07-27 13:25:53 +0000 UTC