SakeTami
soryu_works
soryu_works

patreon


OMEGA season2, Episode 3

This is the English version of Episode 3.
With this, OMEGA Season 2 comes to a close.
We’re also planning to release a combined version of OMEGA Season 1 and Season 2 in a purchasable format.
If you're already a paid member, you'll be able to view the content without needing to purchase the combined version separately, so there's no need to worry.

OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3 OMEGA season2, Episode 3

Comments

いつもコメントありがとうございます。 リクエストに応えていたのもあって、 毎月更新はかなり少し大変でした😵 なので、今後も継続とはいかないかもしれません。 毎月10ページとかなら安定してできそうですが。

Soryu Works

I wanted to dive straight into the primary interactive element in this section of the comic: the skybox (空間). This was such a clever way to let the girls' size transcend to even greater heights while still keeping the field of play recognizable. Essentially, it traded what was previously the stage for an entirely new tier of comparative scale, allowing us to enjoy an even greater size disparity without sacrificing character interactivity. You truly do think of everything! What was new—and deliciously wicked—was the level of destruction previewed solely through voice. That's a detail often left unexplored, so it was genuinely thrilling to, ironically, "see" it! It's a two-pronged attack: not just physical, but psychological too! My poor, fragile heart (っ╥﹏╥ς) was put through the wringer—and yet, it's oddly arousing ( •᷄ᴗ•́ )… some next-level ASMR right there (⸝⸝⸝> ▵ <⸝⸝⸝) ˗ˏˋ🎙️ 👄 I must say—and I'm sure I've mentioned this before—the additional layer of interactions being represented numerically, thanks to the game, really adds another dimension to the experience. I enjoy seeing the raw data showcase power so blatantly. It's an idea unique to this concept, and it's simply satisfying to see the effect of their actions so plainly. Admittedly, as I'm sure you know by now, I certainly enjoyed their knack for revisiting their knockers as a means of attack, as we saw on pages 10 and 13. Talk about "being knocked up!" 😏 This time, however, with each revisit, they became subsequently bigger, as is the nature of size-change. We're not just re-enjoying the breasts; we're enjoying them again on a much different scale. So while the premise of the interaction is the same, purely due to the dimension of size, the encounter has become entirely different. As a large breast lover, what better situation is there than this? 🥹 A recognizable theme seems to be that the greater the level, the less clothing one tends to wear 🚫👙 😂 It reminds me of the all-too-familiar "female armor" aesthetic, which makes this all the more relatable given that this is a game. It's truly inspired (つω`。) Honestly, I was very happy with this transition, as its boldness, combined with how they were previously dressed, makes this reveal all the more appealing. There's also a layer of subversiveness, as its sexual nature along with the power serves to degrade and demean the individual. One is being overpowered by both strength and sexual attraction. A quick point: the way the prior design of the costume seemingly begins to blend in and become distinguishing features of the body itself (like in the case of the long gloves) was a nice touch to the transformation. I can't quite sum it up in a single description, but there's something tantalizing about how the guise mimics the aesthetics of the body, thus adhering to the original concept and preserving what is familiar in an entirely new way. So while the premise itself remains intact, the interpretation of what is being seen has taken on an entirely new meaning. It's hard to describe, but the idea is one I thoroughly enjoyed witnessing. And once more, I like that not only is the raw strength increased, but so too is the form. A being moving closer to perfection and omnipotence truly embodies the feeling of inferiority, fear, and smallness that ties into the nature of the size fetish. This was a great result, and I'm glad for its inclusion. I quite liked the fact that you added what is, in effect, a second transformation. I didn't expect we'd surpass the first change, so its inclusion makes me very happy. I'm glad to know that it's a continuous feature, and what a presentation it was! Page 15—despite its brief appearance at the tail end of the comic, its impact was no less significant. Thematically, if the first change was for the leg and butt enthusiasts, then the second is clearly for us boob lovers ♡ (˘▽ ˘) Frankly, at the end of the day, the developers have their work cut out for them. It was quite impressive that the programmers went this far in their update; it was to these lengths that it was required to break the game (ᵕ•_•) On the topic of the newly tried-and-tested release formula, I think it worked to great success. It was exciting to have a new episode of the series to look forward to each month, while the additional time clearly allowed not only for a longer final product but also for multiple transitional sizes—and, ultimately, much larger scales by the end. I was genuinely impressed at just how massive they became! They truly put Kotoha (コトハ) to shame 😅 I can only hope this change of pace in workflow proved successful—or, at the very least, a valuable learning experience ✍️🎓

Darren van der Valk


More Creators