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OMEGA Season 2, Episode 1 【 English version 】

Thank you for waiting. The English version of OMEGA Season 2, Episode 1 has been updated. The Japanese version of Episode 2 is scheduled to

Thank you for waiting.
The English version of OMEGA Season 2, Episode 1 has been updated.
The Japanese version of Episode 2 is scheduled to be released on June 1st.
The English version of Episode 2 is planned for release in late June.
The series will consist of three episodes in total.

 OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】  OMEGA Season 2, Episode 1 【 English version 】

Comments

Love your work ❤️

Jotaro

いつもコメントありがとうございます。 こちらの意図をいつも正確に把握されているので感心すら覚えます。 期待に損なわないものをこれからも作り続けられればなと改めて思いました。

Soryu Works

Totally called it! ✌️😁 This was a brilliant stroke of creative ingenuity—combining growth based on damage with duplication is such a wildly broken combo, it fits perfectly within your signature style of escalating scales. Normally, relying on the opponent for damage would lead to diminishing returns; eventually, the size disparity alone would make further attacks negligible. But your workaround was genius: by duplicating the self, the damage scales in tandem—meaning the attack power and by extension the resulting growth can escalate exponentially! What makes it even better is that the damage isn't treated as a static value—it's calculated relative to scale. So even if she's technically hitting herself, the damage output is based on size and power, making every strike increasingly more destructive. I really appreciated how clever that was in execution. Your writing remains top-tier—and it's exactly why I waited to enjoy it in my own language, so I could fully appreciate every nuance and provide meaningful commentary. They say first impressions matter most, and opening with a panel where Abyss’s body is partially cut off already establishes a potent visual hierarchy. It’s such a simple yet powerful way to convey dominance and set the tone going forward. Just her presence alone, towering and imposing, is enough to overwhelm. There’s an inherent intimidation in her sheer scale, and you capture that beautifully right from the outset. The line: "思ってた程ではないな" (“Not as big as I thought you’d be”) felt like a cheeky fourth-wall-breaking moment—as if the protagonist is channeling the audience's voice. A nod to our shared obsession with extreme size dynamics. The dramatic irony was delicious—it’s a subtle touch, but one that lands exceptionally well. One detail I especially want to highlight is in panels 12 and 13: the focus on her legs. You absolutely nailed the balance between effort and effect. As the action narrows in on a specific part of the body, your decision to upscale the detail feels intentional and impactful. It’s like the camera zooms in—and the art follows suit, sharpening and intensifying. It mirrors the reader’s focus perfectly: the closer we look, the more detail emerges. This approach adds a tactile realism to the scene and makes it more immersive. And since this instance centers on the female form, there's an added sensuality that feels both deliberate and artful. And I have to say: the combination of the open-shoulder design and those long gloves continues to prove just how deadly aesthetics can be. The deliberate exposure of skin—especially the shoulders—works like a visual magnet, pulling attention not just to the skin, but to everything around it. It’s a recurring motif, and it continues to stun every time it shows up~ As for the new chapter-by-chapter, monthly release format—it’s already paying off. The extended format allows for more content and pacing flexibility. By the end of just Chapter 1, we’ve already entered narrative territory that feels equivalent to a full season of Omega! Recalling the line: "まだ実力の1億分の1も出せてませんからッ・・・!!!" (“I haven’t even shown one hundred-millionth of my true power yet...!!!”)—says everything. There’s so much room left for growth, and with two more chapters on the horizon, the possibilities feel immense. Then there’s the duplication mechanic—something uniquely terrifying. Facing one opponent of that scale is already a hopeless fight—but a second joining in? It crosses into existential dread. And that sensual gaze from the duplicate as she watches her mirror-image dish out punishment? It’s chilling and seductive in equal measure. I also loved the cliffhanger. The question posed followed by the reveal is a perfect one-two punch. I like that due to the size, it becomes a necessity to be asked. The despair hasn’t even hit the protagonist yet, but we as the audience already know what’s coming. That delayed impact—where we get to react first—is always such a satisfying storytelling device. If I were to hazard a guess, based on past patterns? A breast crush scene feels almost inevitable. Two ('four') colossal figures colliding, their immense forms delivering arena-shattering damage—it’s practically begging to happen. A “sisterly hug” between mirrored selves, with the unfortunate player caught dead-center? The setup is perfect—and entirely in line with their personalities. On that note, I have to say: the expression of the breasts was particularly striking on pages 06 and 07. Also—admittingly, I'm rather curious how 《天使の遊戯》 (Angel's Game) will come into play later. What might she 'duplicate', I wonder (≖⩊≖) All in all, an incredible first chapter that completely hooked me. The writing, the visuals, the mechanics—all of it. I can’t wait to see where it goes from here.

Darren van der Valk


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